Future vs Shadowmap performance

I’m making a fairly large map that involves driving around however I’m not sure if I should disable future lighting in order to get better performance. It makes the game look AMAZING compared to shadow map but the extra shadows seem to take up more computer resources making it unplayable for mobile devices with under 2gb of RAM.

I read this post about optimising builds made by a former Roblox employee and this caught my attention.

So if anyone knows a thing or too about performance and lighting let me know what I should do!

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I’m not sure if I should disable future lighting in order to get better performance.

ShadowMap technology will unequivocally tower over Future lighting technology when it comes to performance.

Since you stated that your map involves driving, I would follow the staff members’ post and set your Lighting technology to ShadowMap, but your choices are somewhat limited if you’re trying to balance visuals and performance. You might have to outweigh one another!

but the extra shadows seem to take up more computer resources making it unplayable for mobile devices with under 2gb of RAM.

It may benefit you if you disable the CastShadow property for any BasePart the Player will not see.

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