Hello there, I am Marekmarian. I am doing this post because when I was watching people animate, sometimes they’ve got animating wrong.
1, Setting up rigs
It is pretty easy to rig a rig
Here are some tutorials about how to set up a rig
There isn’t much what should I say, I think that it’s clear enough.
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2) Animation editor
There are currently 4 ways to animate;
1, Moon animation editor - Suite (Old, and unavailable) and the new one
2, Blender - Blender rig exporter
How to use
Roblox Animations In Blender | TUTORIAL (2.80) - YouTube
- YouTube
The plugin
Blender rig exporter/animation importer - Roblox
3, Roblox’s animation editor
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3) Animating
Now into the complicated stuff, I will put this into 3 parts:
1, common actions (Walking, standing, etc.)
2, weapon actions (Reloading, shooting, etc.)
3, Custom rig animations (Well, a large tutorial about custom rigs)
1, Common animations
Use your preferred animation editor, I prefer the old moon animator
You can no longer get it, but you can do the same with the new one
Walking
Walking is probably the hardest part of animating;
It takes a while to learn and is pretty complicated.
The walking cycle is made from 10 phases.
Reference image:
Alan Becker has made a good video about making a walking cycle, the video is right at bottom of the Walking part.
How to do it:
Get a dummy, then get an animation editor and make 10 frames which are away from each other by .1 second.
Then animate
Animating it is pretty simple if you don’t really know how to do it: Then there is a link to the video right under this text
Link to videos
Jumping
Jumping is really simple to animate, just get a dummy, then animate it and tilt the character a bit forward !!! DO NOT PUT IT UP !!!. Then just animate arms, it mostly depends on what style of falling do you want.
There are many styles of falling, I’ll put 3 names here:
1, Action type falling;
You fall tilted very forward, you still have partially the walking animation.
2, Cartoony type falling;
A)
You are not tilted forward, you have arms completely raised up
B)
You are tilted completely on your back, and you have arms raised 90° forward, same with legs
3, Realistic falling
You are tilted a bit forward, you have your arms sticking to left and right (Like T-pose) but they have tilted limbs, your legs are like when you’re crouching and ready to land, your head is looking down.
Standing
Standing is fairly simple to animate. You have to make the character’s limbs tilted a bit forward, but make sure that the animation is actually an animation and not a pose (So you are not standing like a statue, but you’re actually moving a bit)
2, Weapon animations
How to animate Tool Parts (Guns, Knifes etc.) - #65 by ArtFoundation
^Here is a topic completely describing animating of weapons
3, Custom rig animations
To animate custom models, you need to rig them, to rig them, I’ve shown a bit of info about it up at the start of the topic. Anyways, into the animating:
Once you have rigged your character;
you need to open your animation editor
And animate.
Everything works the same as the default characters.
Rigs:
Not custom
Custom
I did not make the rig
4, Priorities
What are the priorities?
They make sure that the animation won’t go at the top of the previous playing animation.
5, Exporting and implementing The animation
You just click export and copy the ID, then to implement it and use it use:
local humanoid = --Where the Humanoid is located
local animation = humanoid:LoadAnimation(WhereTheAnimIs)
animation:Play()
TIPS
TIP#001
As @wastemanty23 said in the comments; you can try to replicate movements that are happening IRL.
TIP#002
Nothing yet
You can share your tip in the comments, and it’ll be added here.
Credits
Huge thanks to the people who made the videos, plugins, etc.
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Thank you for reading this huge post, it took me a very long time to do
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More
https://developer.roblox.com/en-us/api-reference/class/Animation