Hello, I am Mark (You can call me Marekmarian). And today, I will show you what your game should look like in specific genres.
I will always link a few videos as references at the bottom of the genre
Yeah, I will probably turn the Game Design topics into series lol
All
Everything bellow
Adventure
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-Adventure genre mostly stands for either exploration games or RPG games
-They’re always multiplayer, and mostly fictional (It has abnormal stuff - magic, etc)
-They have an open world.
-They are very replay-able
-How to give the audience an adventurous feeling-
There are multiple ways to do this;
Way 1
The player has full control of the environment,
The player can interact with a lot of NPCs.
Way 2
The player doesn’t have full control of his environment,
The player has a lot of enemies to attack
The player has a very big world to explore (Boosts replayability)
+Maybe a story?
Building
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The title actually says it all, but if you still don’t know;
So… Building games are all about building, this genre has died out when the FE update came out.
Fun fact: People almost always get into the ‘building zone’ when playing these games
In case you want to make a game like that, there are also multiple ways to do it.
Way 1
Stamper, and I’m sure that all of you know what a stamper is (It’s been in the classic building game by ROBLOX)
Way 2
Build mode, just like in Bloxburg.
Way 3
Lumber tycoon 2-like building - you need to get resources to make something
Videos
I did not find any videos, sorry.
Comedy
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Comedies have simplistic art-styles, and they’re often simplistic.
I was not really sure how to describe this
Horror
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Very hard to achieve, but sometimes simple.
-Horror games are often predictable (That means that the player is not scared)
-Horror games often contain a ‘Villain’ of the story.
-Horror games are mysterious
Well, there are multiple ways to achieve this.
1)- Unpredictable
Do unexpected, do not let players expect what will happen.
Jumpscares are very predictable
2)- No power
Make the players feel unconfrontable, small… Like they don’t have any power.
Slowly raising the unconfrontable level between player and the game is a good way to do it
3)- Good lighting
Good lighting always scares the audience.
FPS
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Means: “First Person Shooter”,
First-person shooters are mostly targeted by the 13+ audience, they often have very realistic weapons, and animations.
How to achieve the feeling of FPS?
The answer is simple.
First Person + Shooting = FPS so;
-They often have a small map so the game is fast-paced
-They often have dynamic sounds (You can do it in Roblox too)
Way 1)
Multiplayer FPS game, like Phantom Forces, gives the player that perfect feeling of a good FPS game
Way 2)
You can make a story game out of it, like Entry Point. It has a very good feeling of a good FPS game.
Town And City
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Town and city genre games are often roleplay games which are located either in a city or a town.
Examples:
Town of Robloxia
Welcome To Bloxburg
TAC = Town and City
-TaC games often have a large map for the players to roleplay
-TaC games often have a large number of cars to choose from
There are multiple ways to make a game like this:
A) Player-economy
A good example of this is Anomic, you need players to do a job, so the game will be actually functional.
B) Roleplay
A good example of this is Welcome To Bloxburg, you can do anything you want, and you will always be able to (Sometimes, if you have enough money)
Military
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Familiar to FPS, but this time; it can include roleplaying.
Examples of this are training games.
How are they made?
-They always have a group, with a lot of ranks (‘[1] Recruit’, etc)
-They are led by the highest rank
Medieval
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The title says it all but;
A game which is mostly fictional (Has things that wouldn’t happen IRL)
The game has castles, villages, knights, etc.
Types of medieval games
A) Roleplay
A roleplay-Medieval game doesn’t include any combat damage. It often includes a big interactive map, and interactive things (Tools, etc.)
B) No roleplaying
This type does include combat damage, it’s mostly a game like ‘Skyrim’ and it’s RPG
Sci-fi
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Sci-fi is a shortcut for “Science Fiction”, it is a genre of speculative fiction that typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, and extraterrestrial life.
-Sci-fi games always have at least 1 futuristic element (Futuristic cars, weapons, cities, etc.)
Naval
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So, naval means that you are on a ship it can be either an aircraft carrier or just a pirate ship.
-Naval games often have open-world
-Naval games have often at least 2 teams (There are few cases where you’re singleplayer.)
-Player can easily control the ship and fire cannons.
Fighting
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The title explains it well, but if you don’t understand;
Roblox has been recently flushed with fighting games, (JBA/Jojo’s bizarre adventure games)
-Fighting game’s main priority is always fighting, they should have a good fighting mechanism.
-Fighting games are often multiplayer
Western
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Western games are located in the 18-19th century, they’re often games where you can rob banks, ride horses, and stuff
-Western games often have a rob-able train
-Western games always have revolvers
-Western games are often ‘immersive’
-Western games are often open-world
Thank you for reading, I hope this helped you in some way
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