how do I implement this in my game?
Legend:
- Navy : Player
- Red : Zone detect
- Green : Part
- Targets : Fall location or parabola?
In this image, the green falls anywhere, and the player must go and hit the green in the red zone so that the green part goes up again and go to a random trajectory where it does some parabolic way or arch of falling.
I don’t know where to start because I don’t really know how to implement the mathematical way for it.
I might use ZonePlus to detect the green part being inside the zone of the red area.
Update: Upon researching, I think this might be called a Bezier curve functionality.