I believe a game jam normally consists of producing a GAME. The whole point is making a game in a short time. The final game might not be production-worthy but should somehow show what you are trying to do. I do not believe that each challenge is connected as they say you can only do two but still participate in the main challenge. So if you didn’t do one of them, you would have a disadvantage over others? Also, mini-challenge 3 and the main challenge is both games as described in the requirements.
My team produced the weapon in a few hours only. That was one person. Why have such a long time and require 3 people if it’s a weapon we are making? Would make more sense for it to be a game…
More realistic example
You don’t hire 3 cleaners for 24 hours to clean a small room, you hire 3 cleaners for 24 hours to clean something large like a building.
I think it’s only a model but with animations and scripting. It wouldn’t really make sense to build an entire game just for a mini challenge. The point of there being 3 people on a team is probably because you’re going to have to build a game in the main challenges and it would be hard for one person. I may be wrong so don’t take my word for it.
They wouldn’t just make you create a game with an entire story line right as the thing starts. Maybe they are starting off small and easy and then they make the challenges harder.
This is what I think as well, but they never confirmed it, so I don’t wanna waste my time programming and animating to later learn that it was only the Weapon Model and nothing else.
@Moxyll can you please confirm the objective for this first challenge? Are we supposed to make only a weapon, and does it need to be animated and programmed, or only the model itself?
It clearly says that this is a game jam with a twist. The twist is clearly that we will have 3 mini challenges (or mini game jams to make it easier) and one main challenge (main game jam).
Definition of a gamejam, from Wikipedia
A game jam is a contest where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The contest duration usually ranges from 24 to 72 hours. Participants are generally programmers, game designers, artists, writers, and others in game development-related fields.
There are plenty of developers who could easily build a small story game in no time. It depens on how good you are at developing. Since they require 3 people on each team it makes more sense that it is bigger than just a model. They are starting out slow with a tiny game, just a simple story sorunding the weapon, don’t need to big. Then each mini challenge will most likely get you prepeared for the main challenge by increasing in diffuculty. Just because they need to get harder does not mean they need to start off as simple as a model. They most likely required 3 team members because they know it’s not easy to complete alone.
I agree. I like the concept of this game quest challenge and the fact that it is open for everyone on the devforum. I however wish they provided better information so we clearly know what to do. Not gonna lie, at first I even found the text hard to read considering I am not natively speaking English. I feel like my english is quite good but I struggled and I know others can struggle more than me. This is a good idea but a bit rushed. Hopefully this trial run will give them some feedback on what to change next time.
Yeah, it’s not really clear on what the goal is supposed to be especially with the criteria that it’s being judged on. It makes it seem more about the model than anything else mainly.
I wish we was provided with something like this: THE STUFF BELOW IS JUST AN EXAMPLE Objective: Create a game with a storyline about how the player obtains the legendary weapon that your team creates. Delivery type: Game Recommended skills: Modeling, scripting, building
How is it clear when they mention several file types, they say “The story of this adventure is up to you, surprise us!”, three team members with 24 hours and when this is the definition of a game jam:
Definition of a game jam, from Wikipedia
A game jam is a contest where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The contest duration usually ranges from 24 to 72 hours. Participants are generally programmers, game designers, artists, writers, and others in game development-related fields.