It has been pointed out, however most testimonies here share a common factor: a large spike in their player count, usually after a video creator joined or a shutdown occurred for an update (especially when using soft-shutdown implementations).
Supporting evidence.
Analytics from blade.
Disclaimer: time is localised to ACST.
[LOOTBOXES] Fortune Simulator
September 28th, ran two R$50,000 sponsorships. 9:54PM->10:14PM.
[SALE] Area 47
September 30th, shutdown for an update. Using a soft-shutdown implementation, player count bounced from 425 to around 800 at 6:00 AM. Dropped from #30 in top-earning.
[NEW] Hammer Simulator
Courtesy of @ONLYTW3NTYCH4RACT3R5 , taken off sort 3 times (highlighted above) after sudden spikes from video creators, and ironically enough after being unshadowbanned (800 → 4k players).
[Economic Update] Rise of Nations
Disappeared from sort on the 29th after pushing a major update and having a video creator play it on their channel. I assume it is the around 1600 player spike from the 6:02AM frame.
Sample size incomplete, however the trend persists. If you were affected, please DM me your statistics demoing your player count! Will include premium stats to complete sample.
This leads me to believe it is an implementation to stop botting (pure conjecture based on the above evidence. the evidence also points to spikes being the cause, not a steady snowball in growth. hell, it may be a bug). Assuming this, whether the implementation is some form of ML or purely based on a pre-programmed threshold, the results should not be automatically acted upon. Judging from the thread alone, 40 developers have been affected without any form of warning or notification. There is always bound to be false positives, especially on a platform such as Roblox which attracts the attention of video creators with hundreds, thousands, and millions of viewers who often feature games.
The 40 testimonies here may only make up a small amount of impacted users, considering the forum is not public to all users and developers aren’t notified that their games have been hidden.
While not meeting the ROBLOXCRITICAL requirements, there is unarguably a critical impact on developers. It is detrimental. Without warning, content creators are losing their source of income, which in some cases can be thousands of dollars (E.g. Area 47 posted by @unix_system, which dropped from #30 in top earning). Numerous developers in the devforum server have expressed concern for releasing their up-coming games and sponsoring/advertising their existing ones, which could further have an impact on collaboration with video creators.
It is appalling that there hasn’t been a solution, or at the very least public acknowledgement by Roblox, for over 15 days, to address the underlying issue.