Game.GameId (UniverseId)

There’s game.PlaceId but no game.GameId, so I think there should be an easy way to get the GameId, anyone else agree?

[sub][size=2]Sorry for the 1 sentence post, I don’t know what else to say.[/size][/sub]

Do you want this property for completeness, or are there use cases?

Mostly completeness, but I am one of those paranoid people who wants to protect his code using modules and really can’t use game.PlaceId, if I are using CreatePlaceAsync and such.

You can always check the creator id

Oh wow group games have their creatorId set as the groupId, that’s neat but I’d still like completeness. :stuck_out_tongue:

[quote] Do you want this property for completeness, or are there use cases? [/quote]For Heroes’ Legacy - because I am going to be using multiple universes - I currently have to iterate through this list to find what universe a place belongs to, so I can load the appropriate models for the place.

While currently it’s not too much of a big deal with the one universe, but once i have the group universe running (GPR) it’s going to get a bit annoying for me to have to manually add place Ids to the lists. I’d rather have a UniverseId I can use to say “Yes, this belongs to the PTR universe” or “Yes, this belongs to the GPR universe”.

I’m using multiple universes because then I can have a production game and a test game. I like being able to allow my community to help test updates I’m working on. Plus, it’s bad to test on production. :wink:

It also means I have zero ways to do things like group dungeons, as I have no way to link back to the universe assets that should be loaded by the dungeon - as they’re not in the page I posted above. I have to resort to using models to do cross-universe assets, as there’s no official ROBLOX support for it.

I mean, probably a really strange use-case for it, but whatever. ¯_(ツ)_/¯