LvieReal
(Lvie)
December 19, 2024, 7:10pm
#1
Repro: run print(game.UserInputService.GamepadEnabled)
in command bar, it will return true
This started occurring after gamepad emulation was added, however I’ve no controllers connected or the emulator enabled.
Expected behavior
GamepadEnabled should return true only when gamepad is connected or emulator is on
4 Likes
Is that just in studio or also on the Roblox client app? It could be because that’s what you last had selected when you last had the emulator open
LvieReal
(Lvie)
December 19, 2024, 10:00pm
#3
This is only for studio as I said in the title, the gamepadenabled property is always true regardless of if I had emulator open or not, it’s just always true after emulator update
So thats what has been bothering me! It is so annoying, because i set the gui selection to certain buttons when a gamepad is enabled. Because of this i constantly have to press backslash to actually get through my UI
1 Like
Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.
kimosang2
(kimosang2)
January 31, 2025, 1:32pm
#6
i have has same issue and i find solution
click the drop down menu [file] on left top from studio window
click beta features
nagative gamepad emulator
save and restart studio
but this way can’t use gamepad emulator… if you don’t have a gamepad it is not useful
LvieReal
(Lvie)
April 7, 2025, 6:23pm
#7
Can’t reproduce the issue anymore
Update:
Hi,
The game.UserInputService.GamepadEnabled issue should be fixed. You just have to turn off the Controller widget for it to be false. (I just tested it.)
1 Like