game.UserInputService.GamepadEnabled is always true in Studio

Repro: run print(game.UserInputService.GamepadEnabled) in command bar, it will return true

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This started occurring after gamepad emulation was added, however I’ve no controllers connected or the emulator enabled.

Expected behavior

GamepadEnabled should return true only when gamepad is connected or emulator is on

Is that just in studio or also on the Roblox client app? It could be because that’s what you last had selected when you last had the emulator open

This is only for studio as I said in the title, the gamepadenabled property is always true regardless of if I had emulator open or not, it’s just always true after emulator update