1. Equip a gear to your avatar on the website
2. Create an empty place file via File > New or Ctrl + N
3. Save the place to your PC somewhere
4. Close the window
5. Re-open the place through the file system
6. Click play or start a local test server with at least one player
System Information
Windows 10
AMD Ryzen 7 3700X 8-Core Processor @ 3.60GHz
32 GB
AMD Radeon RX 5700 XT
Expected Behavior
StarterGear should only consist of gear that I have explicitly added to the game.
Actual Behavior
StarterGear contains the gear that is currently equipped to my avatar.
Issue Area: Studio Issue Type: Other Impact: Low Frequency: Constantly Date First Experienced: 2022-06-22 00:06:00 (-05:00) Date Last Experienced: 2022-07-05 00:07:00 (-05:00)
After thinking about this over a period of a few weeks I’m not sure if this is a bug. Roblox inserts your character model. In a published game, it will look for gears and get them on the catalog and insert your character without them by default. In local place files, that API is not used.
It’s a bug because it’s unexpected behavior, this never started to occur until recently. It’s never been documented or announced, so it is considered a bug until proven otherwise.
This is very annoying because it messes up my mouse cursor in play mode. Lots of old gear have problems with getting your mouse cursor stuck as that target cursor icon even after you unequip it, and this is annoying to work with in play mode because it makes it difficult to see where the click of your cursor will be + it’s very large visually with the “reloading” text.
Glad to hear it’s related to holding a gear item on your avatar. This bug was killing me. Would love to see this fully resolved. I do a ton of local place testing.
pls. it has been like 9 months. babies have been conceived and born and my avatar still can’t hold a cool looking sword without it haunting my output every time I play test whatever side project I’m working on.