Is there a way to get keyframe information, like the position/orientation data, from an animationtrack? Not the animation object but the animationtrack you get after loading it into an animator.
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Hello pseudo.
Not sure if its possible.
But if you want the character to move along with animations you can use SmartAnimations
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I think you can get the animation ID with print(AnimTrack.Animation.AnimationId) and then insert that ID with game:GetObjects("rbxassetid://youridhere")[1].Parent = workspace in the command bar, or just use InsertService, then you’ll hopefully get a KeyframeSequence, which you should be able to decode.
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I was hoping that wasn’t the case, but thanks I’ll take a look into that
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