Get Ready for Updated Experience Controls

I really can’t wait to see my game with those new controls inside the roblox app. I had the chance to use them only through roblox studio.

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Any way to revert?

There appears to be a random slight gap at the top again, which luckily was fixed with the previous UI :confused:

And eh… I don’t like the dark look. Is there a way to customise it? If so, does anyone happen to have the old UI as a model, for example?

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Controls are now live!

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Uh, did you accidentally quote the wrong post

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I sure did, woops!

Fixed now <3

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Please return the pinning of the buttons!:pray: I was waiting for this update just for pinning the inventory button on mobile.

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While you do that can you let us devs adjust the transparency? I want it to be .5 like the old topbar. .3 looks too dark in a few of my games because they have lots of soft and pastel colors. PLEASE AND THANK YOU FOR CONSIDERING

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Hey, I just wanted to suggest that you guys could 100% take some time to add a size setting inside of the menu to control the scale of the topbar.
We are already receiving settings for text scaling in menus and stuff, so why not allowing us to at least modify how convenient we want the topbar to be for ourselves?

Yes, I’m aware of the pain it’d be to manage as a developer, but think of it like this: we’d have small topbars again at the same time we’d be able to keep the bigger ones intended for mobile devices!

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Do you have an estimate of when Self View’s redesign is coming? I was kind of hoping it would be out before the new controls released to everyone. SocialService’s SelfView methods still don’t work with the current design.

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Is there anyway to remove the stupid hamburger button?
Looks like there isn’t as of now. Hope it becomes a feature.

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Yes. u need open roblox studio. create new file. Next click beta features in top left corner list. And then find updated roblox controls and off it.

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it doesnt interfere with the roblox client if your not on studio, buddy.

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Then why I have old menu in every game? And I cant even turn it on.

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New self-view should be rolling out within the next couple days!

We were hoping to include it sooner, but ran into some issues late in the cycle. All taken care of now, you can look forward to the new design soon!

I can also confirm that SocialService will be functional again with the new window.

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Will self view ever be a togglable feature via SetCoreGuiEnabled? It truly is kinda useless in multiple games that I am working on. Either there is no need for self view or there is no character to be shown.

I don’t understand why disabling it is no longer supported.

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The problem is it’s forced in every voice-enabled experience, even if camera communication is disabled.

Ideally, Self View should only be there if camera communication is enabled (independent of voice), I don’t know why this isn’t the case.

So the only way to get rid of it at the moment is to disable both camera and voice communication in your game.

So that was the problem… I guess this will be fixed in the future, probably and oversight.

While I do like the concept of Self View, I believe it should be fully customizable just as originally intended, evident from the deprecated Enum.

I’ve also expressed multiple times that I dislike any forced UI, especially with the addition of the new Experience Control menu (TopBar). I truly hope the support from SetCoreGuiEnabled returns some day.

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New self view window ended up getting delayed again due to some more bugs :skull:

We’re really trying to get it out asap… but every time it looks like we’re ready to launch, something new pops up :frowning:

I think we’ve got it this time, though! Stay tuned!

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Was really looking forward to this :sob: at least you guys are ironing out all the issues before release to avoid it being messy.

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We appreciate your patience! Believe me, it’s been just as frustrating on our end >.>

Hope it’s worth the wait!

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