I was using it to display the users friends that were playing in the same game universe, along with showing some statistics for that server via JobId coming from a web api. Yes, I know about GetPlayerPlaceInstanceAsync, but everything was working pretty smoothly doing it client side.
I’d have to imagine this is some attempt on the part of ROBLOX to improve game security though I haven’t ran into any exploits abusing the accessibility of a server’s JobId.
What’s strange to me is that the API doesn’t reflect these changes whatsoever, and it still lists the GameId as returning the JobId
Trying to figure this out too. According to this post from 2018, GameId did indeed return JobId. Perhaps they “fixed” it without updating the API page?