I’ve attached a file for an attempt at a repro. It is using a shortened version of the code I use to run my animations on the server side. The issue with this bug is there really is no reproduction. Server to server it randomly selects which animations marker events just stop working. It isn’t the same few animations that are breaking either.
It happens in live games and in studio. I seem to get the bug reported to me at least twice a day. My game usually sits around 300-400 open servers throughout the day.
Bug happens often in live games, and is reported multiple times throughout the day every day. I’m sure it’s frequent in my game due to it having around 10K servers most of the time.
There is no specific causation/reproduction for this bug. All you need is a marker signal event on the server and could randomly (& permanently) break in the server for everyone.
Hi, no this fixes another issue. We have merged a fix to the above issue but we’re still monitoring as we’re not sure it was a single issue causing what you were experiencing.
once again asking for any insight on this issue, my experience with thousands of players keep on complaining about this bug and there is nothing i can do.
It happens to me when the anination is too fast or the marker is passing the event too fast. or the animation has a very short time between keyframes, this is indeed a bug
I had also made a thread a while ago about some issues with events on AnimationTracks not firing aswell:
What I did to fix my issues since Roblox wouldn’t do it for me was make my own functions to execute what I want at some point on the animation, using the keyframes to know the Time and Name, saving it to a table and deleting them.