GetPartsBoundInBox Hitbox Handler! OUTDATED

I have made a new version of this module I would appreciate if you would use my new one instead:
This module is also much more easier and more versatile to use.

Here is the demo:
https://www.roblox.com/games/13958530343/Testing-For-HD

And here is my github for it. You can check out the wiki for examples.

https://github.com/TheUnknownUser12344/HitBox-Module

I created a better module that still utilizes spatial queries, but uses GetPartInPart instead:

HitTracker New Hitbox

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Finally someone taking advantage of a feature that does what raycast hitbox modules do, but better. Not sure why everyone was intentionally going towards the inferior option.

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Yeah the reason why people would use raycasting would be usually for the collision detection and accuracy but it could cause more lag in some cases. Since the raycasting could fire unnecessary raycast while trying to match the shape of the hitbox.

2 Likes

I have made a new version of this module I would appreciate if you would use my new one instead:
This module is also much more easier and more versatile to use.

Here is the demo:
https://www.roblox.com/games/13958530343/Testing-For-HD

And here is my github for it. You can check out the wiki for examples.

https://github.com/TheUnknownUser12344/HitBox-Module

I will eventually make a new devforum post about this module.

Where could I get the latest version of this module as the git version seems like it was updated last month?

The latest version would be the github.

I see thank you, also wouldn’t it be more efficient to have a function for enabling and disabling the hitbox?

I’m curious, what is the performance of this compared to raycast hitboxing modules, like RaycastHitbox by TeamSwordphin?

The performance of my hitbox would most likely be more computationally better for larger hitboxes but you lose the accuracy since you are only limited to a box with a rotation and a size.

While with raycasting hitboxes it allows you to control areas on contact so it depends on kind of depends on situation.

But my hitbox still works really well with swords and scythes and all kinds of melee weapons.

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I am planning to continue to add to my module and make it support multiple areas of boxes to have more accuracy.