:GetPlayerPlaceInstanceAsync should return whether or not player is in reserved server

It would be useful to get information from player currently in a reserved server made from this:

And called with

NOT VIP server.

If a friend starts a reserved server session (within a game in the universe), and have other friends join from other lobby servers, I would like to check to see if they are in reserved servers. Currently I couldn’t without having to use DataStores or the like.

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