Giant City Map feedback?

Hello Forum!
Currently I made a map, it’s for a city game.
It’s a realistic city game simulation. The total size should be at least 2000 x 2000
Please give some suggestions.

I’m not going to waste your precious day to read my messages so that’s all I’m going to say.

8 Likes

I wouldn’t want to live on the corner house across the street from a volcano, a prison, a club and a casino
should the prison not be away from civilization a bit?
either this game is very green, or this island consumes way too much power to need four means of production. Geothermal next to a volcano implies it’s active as well, doesn’t bode well for the people living next to it

3 Likes

Hm I see! Then I’ll put a river that separates the volcano and the prison with the civilization, would that work?

1 Like

that would be a power move to build an alcatraz-esque prison island on a volcano but that’d also be awesome

2 Likes

I think the map looks alright, but it’s all condensed into a small area. If your game is meant to be close-quarters and sort of altogether, this map looks great. However, I would highly suggest moving some stuff around and creating buffer (empty/decorative) buildings. If it were me and this is meant to be a more serious roleplay-orientated game, I’d look into expanding possibly into two separate cities altogether. Just some things to think about!

3 Likes

It would be a mega chad move to have it inside the volcano. :brain: :point_left:

5 Likes


Yes indeed I can move the prison into the volcano a bit, but maybe not entirely inside, that feels a bit like what the Soviets would do to their prisoners :smirk:

1 Like

That would be great! But currently I just want to finish this city. It’s a high quality realistic low poly design of Honolulu in the Hawaiian Islands

I’d recommend moving everything father apart. Maybe have the prison in the sea with a bridge crossing it?

Yes I’m planning to do that, I’ll make sure everything is spaced enough. Do you think the second map was better? Thanks for helping

1 Like

Yeah, the second map is better. I’d suggest having a waterfall or something that has a lot of flowing water next to the hydro plant though. :slight_smile:

2 Likes

Yup there’s a mountain that’s close to the Hydro plant, I could definitely add a waterfall there.

2 Likes

Why is the casino next to a dark market and ruins. Is it an evil casino? Maybe the casino could have an alleyway next to it and in the alleyway could be the dark market. Looks good by the way.

1 Like

Yes a bit, overall the game is quite civilized but the top right corner could be qualified as a “evil sector”

It’s a good rough outline. Maybe add more space between each “exhibit?” Like MP3Face said, it appears lots of the places are jammed together too tightly.

1 Like

If you are going for a realistic city/town layout then this makes little to no sense (but I doubt you are). If you are though, I highly suggest looking at real life town/city layouts and explore a bit on urban planning and the like.

As cartoony town/city it works to a point. The layout is far too confusing for it to be easily learnable and that will frustrate people. Try sticking to a grid layout or something much simpler, ideally, things should be placed at least somewhat realistically even if this is what you’re going for - see Jailbreak.

Thanks for the help, I will. I’ll add some roads in-between and possibly trees and other decorative elements

Thank you a lot! My game is a mildly realistic yet Low-poly city on an island. (Realistic lighting & terrain with low poly models) It’s quite futuristic with the 2050 exotic style, unlike the cyberpunk theme. Should I stick to grids? I thought that a more complicated map could be more entertaining…
I got inspired by Dawn Of Aurora by FEAR

8 Likes

The death star plans got it looks cool.

4 Likes