Gifs in Roblox with only 1 image

I’ve been playing around with this a little and its really cool
I’m a stage builder in the community so this really helps out creating realistic Visuals to use

Like I said, I’ve had a little play around and figured out how to make a panel where you can switch between as many Gifs as you want

this is a panel i did for someone who wanted visuals for there stage…

I’ve also been experimenting more working on my own stage
this is a lot more complicated with 7 different screen sections having different gif’s displaying compared to the 2 I showed you
(Still in development)

and this clip being more realistic with the actual visuals from the real stage being in Roblox

to get round the night time problem as textures doesn’t display at dark, I simply add a surface light in front of the texture which toggles which brightens up the screen
Still trying to figure out a way if this is possible doing this on a Surface GUI insted of a texture so this would be a lot easier

19 Likes

It’s possible with surface guis, i’ll update the original post soon i suppose, as i primarily use this for guis anyways, so i’ll update soon

1 Like

Hello! How can I make this work in ScreenGui? Such as in a frame?

This is quite an amazing resource. With multiple images meant multiple assets being loaded and tons of glitching but this way is much much smoother. Thank you!

The page is good to convert the gif into images of each frame, but the bad thing is that, when uploading in roblox with my 5250 x 4864 image, it causes the animation image to be reduced to 1024x1024 and makes it look bad quality.
Gif :

roblox studio :
https://gyazo.com/6f3a9aa74f32fe950d3d874e1034690c

the only thing To make it look good is to divide the image, is there another way to be able to divide the images? :frowning_face_with_open_mouth:

Very useful, nice work! I’ll be using this soon.

Tested it out and works flawlessly. This is amazing and really easy to set up for the ones that aren’t familiar with scripting. Thanks for adding all the values as local values. Great job!

Great and creative way of doing this! spritesheets could be used for particle effects using this method

hello, sorry for the lack of updates on this post, i will be making an updated post soon showing the gui version, cuz it’s way easier, sorry for the delay i genuinely forgot

me try made gif from anthem roblox
but my texture was cut and big screen:

how to fix is

it looks like you might’ve confused rows and columns, that’s my initial assumption here, but without more details i can’t say much about it

1 Like

image

my image

Hello!
So I was making a jumpscare gif and I dont want it to loop :(. I tried to use a for loop from 1 to the total frame but it is not 100% accurate :frowning:

If you dont understand. I wanna know how to not loop it :slight_smile:

Yo it’s so smooth! That’s crazy. Nice job man!

doesnt for for me. It gets way out of frame.

can you dm me about this? i might be able to help, as it is likely a configuration issue

Thank you so much! Finally I don’t have to make a decal for every frame!

Hello @HungryFox02. I made a mesh compatible version. I hope this can be useful for everyone.

meshversion.rbxm (7.3 KB)

4 Likes

Hi @HungryFox02 I have a question that I wanted to ask. So I had made the gif animated images on the part for the first time. And it works great. But the thing is, I wanted to make the gif image more brighter with surface gui on the part. How can I edited that type of script on the part brick as a brighten image screen?

The best way I’ve figured out how to is by putting a light source in front and using a simple butting toggle to turn it off and on (if used for day and night scenes). You will lose some quality of colour but will work well enough for what you need.