I’ve been playing around with this a little and its really cool
I’m a stage builder in the community so this really helps out creating realistic Visuals to use
Like I said, I’ve had a little play around and figured out how to make a panel where you can switch between as many Gifs as you want
this is a panel i did for someone who wanted visuals for there stage…
I’ve also been experimenting more working on my own stage
this is a lot more complicated with 7 different screen sections having different gif’s displaying compared to the 2 I showed you
(Still in development)
and this clip being more realistic with the actual visuals from the real stage being in Roblox
to get round the night time problem as textures doesn’t display at dark, I simply add a surface light in front of the texture which toggles which brightens up the screen
Still trying to figure out a way if this is possible doing this on a Surface GUI insted of a texture so this would be a lot easier
This is quite an amazing resource. With multiple images meant multiple assets being loaded and tons of glitching but this way is much much smoother. Thank you!
The page is good to convert the gif into images of each frame, but the bad thing is that, when uploading in roblox with my 5250 x 4864 image, it causes the animation image to be reduced to 1024x1024 and makes it look bad quality.
Gif :
Tested it out and works flawlessly. This is amazing and really easy to set up for the ones that aren’t familiar with scripting. Thanks for adding all the values as local values. Great job!
hello, sorry for the lack of updates on this post, i will be making an updated post soon showing the gui version, cuz it’s way easier, sorry for the delay i genuinely forgot
Hi @HungryFox02 I have a question that I wanted to ask. So I had made the gif animated images on the part for the first time. And it works great. But the thing is, I wanted to make the gif image more brighter with surface gui on the part. How can I edited that type of script on the part brick as a brighten image screen?
The best way I’ve figured out how to is by putting a light source in front and using a simple butting toggle to turn it off and on (if used for day and night scenes). You will lose some quality of colour but will work well enough for what you need.