Gifs in Roblox with only 1 image

For anyone skeptical as I was of this working, here’s a sprite sheet tester.

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This has been done previously via ImageLabels with offsets, but being able to use a texture instead may prove valuable in various scenarios.

Well done!

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This is really helpful, thanks for making this!

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100% Gonna use this, very nice! Keep it up! :heart_eyes::smile:

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This is a very creative use of the new Texture Offset feature!
Good job, and specially thanks for sharing how it’s done. Will most likely use this in the near future.

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Thank you that’s pretty helpful.

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This has been achievable for a long time using SurfaceGuis

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Yes, but there are a lot more usecases for using textures instead as they wrap around the object, allowing for animated textures on a 3D model or whatever you may need it for.
(although i would only reccomend using this method on small models as since roblox limits decals to 1024x1024 pixels it will reduce your image quality)

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Thank you for this. This will be useful for a lot of future games and projects.

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Wow thanks for the useful info! I will definitely use this in games I may create.

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You can achieve a higher quality image by splitting the spritesheets into sections and saving them as images. Although this does defeat using one image, It gives a higher quality as compensation. Probably, the image can be changed after it has finished going through the last frame.

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Don’t you mean 4*5+2? Or where does the other 4 come from?
I’m confused.

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I only have 2 frames on the last row, therefore the amount would be 4*4 for the other rows, and +2 for the last row.

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I HAVE THE BEST IDEA.

If we sync audio to these gifs, could we theoretically have make-shift videos in Roblox? Along with loads of gifs back-to-back?

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Already done it, (will edit this when I get on my computer later to show a video), I’m more excited for videoframes though.

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Mmm… The customization options are expanding into animated textures! Maybe one day we could get a gif decal thing? Not sure. Anyway, didn’t realize that this was possible for texture offsets. Will definitely use for some really cool weapons.

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Nice! But @Wunder_Wulfe already made a API about that.

I assume this is an update version?

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It isn’t about that, this thread is meant to showcase that it can be done with textures now instead of surfaceguis, as stated previously in the thread.

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Also to mention, mine supports multiple spritesheets so that would be a good addition to this module, allowing for longer and more complex gifs to play without too much resolution loss

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Yo, this worked just how I wanted it to. Thanks mate!

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