Girls&Boys VS Zombies - Changelog

Girls&Boys VS Zombies - Changelog

THANK YOU FOR 2 MILLION VISITS!
Screenshot 2024-06-20 012246
This is the changelog for Girls&Boys VS ZOMBIES. Release notes from all versions of the game will be noted here as they get released.

Next Update Announcement / Features That Will Be Added:

V2.4 The Old Good Days…
V2.5 The Nuclear Research Lab Map Expansion?

New Update/Older Versions Will Be Shown Here

Latest Version v2.3 Factions Rework:

Older Versions:

V2.2
Weapons
  • Sniper Reskin And Sound Rework

  • Sniper Scope Camera Zoom Added Again By Pressing Q

  • Machete, Knife And EpicKatana Animations Use Reworked

  • Sharp Melee Weapons Have A 50% Chance To Use A Special Attack On Zombies

  • Zombie Grabbing Is False If A Player Is Attacking With A Melee Weapon

  • Added New Weapon Crucifix For 50 KOs Pushes Zombies Away From Player (250 Uses Per Crucifix)

  • Added New Gamepass Survivor StarterPack

Map
  • Added New Donation LeaderBoard

  • Made The Powerplant “Easter Egg” Room More Accessible

  • Powerplant “Easter Egg” Room Door Can Be Destroyed

  • New Badge Can Be Obtained Outside The Powerplant

  • Added More UGC Dummies

  • Added Next Update BillBoards Around The Map For Fun

Zombies
  • Hunter Animation Rework

  • Stalker Model Reworked

  • Zombie Grabbing Is False If A Player Is Attacking With A Melee Weapon

Additions&BugFixes
  • Fixed Many Bugs Identified By Members In The Community Server

  • Added New Paint Color Pink

  • Made Neon Gold Buildings Color More Vibrant

  • Church Priest Name Is Now Visible

  • Medkit Now Has Animations

  • Added Some Minor Suggestions Which I Forgot About…

V2.1
Weapons
  • Mobile Crosshair Position Fix For Most Phones

  • Mobile Accuracy Reworked For Most Touch Devices

  • Weapon Used Bullet Shells No Longer Collide

  • Weapon Used Bullet Shells No Longer Have Contact With The Raycast

  • Added Weapon M1A1 ACOG, Found In Crates

Crates
  • New Crate Spawning Method
  • Less Lag Made By Crates
  • Crate Main Script Reworked
Additions&Bugs
  • Added Heavy Unrealistic Blood Physics To Player When Hurt
  • Added Heavy Unrealistic Blood Particles To Zombies When Shot
V2.0 *Big Update*
*Zombies
  • New Animations

  • New Spawning Method

  • Zombies Now Infect Player While Alive

  • New Attack Behavior

  • New Movement Behavior

  • Equal Damage For All Zombie Types

  • Zombie Types Have Different Walkspeeds

  • Zombie Collisions Deactivated

*Performance
  • Less Script Loops And Connections

  • FindPartOnRay() Is Now RayCast() (New And Faster)

*Weapons
  • Benelli M4 Reskin

  • Sniper Accuracy For Mobile Is Centered

  • Mobile Accuracy Reworked

  • Revolver BaseDamage Is 100

  • Sniper BaseDamage Is 300

  • Better Looking BulletHoles

  • AirStrike Fire Damage Fixed And No Longer KOs Exploit

  • FlareKitten Fire Damage Fixed

*Vehicles
  • Replaced Jeep With Humvee

  • New Steering For The Humvee

  • Different Types Of Terrains Will Make The Humvee Difficult To Control

  • Added MachineGun To The Humvee

  • Tank Turret No Longer Lags And Rotates VEEERY Smoothly (Haha Mobile Players Suffer)

  • MachineGun No Longer Lags And Rotates VEEERY Smoothly (Haha Mobile Players Suffer)

*Map
  • Reworked Powerplant

  • Added 2 Kind Of Camo Nettings In The Town

*NPC&Dialogs
  • Added 5 Different NPCS:
    1 Priest (To Cure Infection If Too Late), 3 Non-Dialog NPCS and 1 Shop Dialog NPC (Gasoline Bath Simulator)
  • New NPC Dialog Images And NPC Name Titles For All NPCS
*Bugs And Added/Removed
  • Added New Infection System

  • New Infection Alert GUI

  • Changed Some Text Fonts

  • Removed FeedBack GUI

  • Fixed All Medical Stations And MedKits

  • Added Food Eating Animations

  • Some Food Reskins

  • Added UGC Dummy Adverts

  • Replaced All Hats With Current Existing UGC

  • Thing On The Plane Only Gives Blisters Instead Of Damaging

  • Head Movement For Players

  • Animation Limit Fixed?

v1.9.9.6
  • Fix For Mobile Weapons, Now Tablet, Phone Users Can Enjoy Shooting Without The Moving Crosshair

  • Added Shiftlock For Mobile And Tablet Users (Used For Building, Aiming In ThirdPerson)

  • Removed A Testing Weapon From Starterpack

  • Tank Turret Time Synced With Game

  • Fixed LMP02 Item Shop

  • Removed More Connections, Less Using Memory

  • Medkit Body Coloring Removed

  • More Accuracy For Mobile Weapons

v1.9.9.5
  • Tank Turret Rotation Is Now Smooth

  • Removed Useless Connections & Added Disconnections To No Longer Used Scripts

  • PlatformStand Now Used For Crates & NPC Ragdolls

  • Zombies Now Have One Single Universal Script Inside Of Them

  • Player Zombie Walkspeed Changed: Normal Zombie 16, Hunter 18 And Tank 14

  • Animal Behavior Changed To A Less Laggy One

  • Wolf Attack No Longer Makes Errors

  • Fixed Tank MG Damage Multiplier

  • FlareKitten/Airstrike Fire Damage Now Uses TweenService

  • Player Zombie Now Deals 15 Damage From Both Arms

v1.9.9.4
  • New Player Animations

  • Moving With Your Weapon Is Now Synced To The Current Animation

  • Zombie Animations Loop Issue Fixed

  • Animations Now Work In Animator:LoadAnimation Rather Than Humanoid:LoadAnimation

  • Replaced /e cheer /e laugh with /e salute /e atease

  • Player Zombies Now Do Have Custom Player Clothes

  • Player Zombies Can Jump At The Height Of 1 Stud

  • Raised Price For The Raygun From 200 to 300 KOs

**v1.9.9.3 Recoild & Infection Update**
  • Added Infection (Players Who Die By Zombies Have A Chance To Become A Playable Zombie

  • 3 Different Variants Of Playable Zombies (Tank, Hunter, Normal)

  • Weapons Recoil For Most Guns (Recoil Values Depends On Different Guns)

  • Replaced Tracker With Airstrike Tool

  • Added Napalm Airstrike (180s Cooldown)

  • Buffed Many Guns (For Recoil Purposes And Item Shop)

  • Added A Little Of Vegetation

  • Maybe Translations Fixed?

v1.9.9.2
  • Enemies Do Not Search For Players Inside Of Workspace But From “game.Players” List

  • Buildings Reworked, Less Server Side Lag With Less Connections And Use Of Memory

  • Deagle Upper Parts Now Slide Like The Pistol

  • Freezeray Shotgun Shop Fixed (Now it does show the purchase prompt)

  • Sponsored Experiences Removed

  • New Dialogue System Made By Davidii As Shown Here

  • Fixed Many Grammar Issues lol

v1.9.9.1
  • Fixed Light Tank Autoflip

  • Building With Less Than 1 Health Points Will Be Deleted Instantly With Hammer Tool

  • Antidote Now Has Animations And Doesn’t Break If Unequipped

  • Energized Water Doesn’t Break If Unequipped

  • Lantern Now Has A Deletion Timer (For Server-Side Ping Problems)

  • Use Of StreamingEnabled For Better Client Memory Usage

**v1.9.9.0 Major Update**
  • GroupOnly Starter Weapon Replaced!

  • Pistol Sound And Animation Added

  • Fixed Buildings Not Destroying

  • Light Tank (Centauro) Has To Be Bought For 50 KOs

  • SCAR-H Added To The Game (Suggestion)

  • CAVE UPDATE (Suggestion)

  • Added New NPC (Daniel)

  • Added Corrosive Liquids (Don’t Touch Them)

  • EpicKatana Raised The Price To 120 KOs

  • New Enemies (Building Destroyer, Abominations, Storage Dweller)

  • New Enemies Animations (Walk,Idle)

  • Return Of Old Weapons (Freezeray, Raygun)

  • Universal Weapon Tick Sound If No Ammo Inside Magazine

  • Church Has Been Replaced To A More Detailed, Classic Looking One

  • Added Vests To Military Personel

  • Added A Single Dialog To Matt

  • Tank Boss Health Is Now 3500 Instead Of 2500

  • Added New Boss, Storage Dweller With A Lot Of Health

  • New Bible Dialog

  • Removed The Final .Parent = nil And :Remove()

  • Lighting Geographic Latitude Is Now 41 Like The Original Game

  • You Can Now Liberate A Beast (Don’t)

  • Flooding Can Happen If It Rains

  • Added Pickaxe

  • Added The Possibility Of Mining Crystals

  • Crystals Regen

v1.9.8.1
  • GroupOnly Starter Weapon Added To The Game

  • Fixed Donation Board Module

  • New Rank (Veteran) For People Who Joined The Group

  • Fixed Global Announcement (NIL:ERROR)

  • Fixed Buildings Not Breaking Entirely

v1.9.8.0

nil… Or is it?

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