Girls&Boys VS Zombies - Changelog
THANK YOU FOR 2 MILLION VISITS!
This is the changelog for Girls&Boys VS ZOMBIES. Release notes from all versions of the game will be noted here as they get released.
Next Update Announcement / Features That Will Be Added:
V2.4 The Old Good Days…
V2.5 The Nuclear Research Lab Map Expansion?
New Update/Older Versions Will Be Shown Here
Latest Version v2.3 Factions Rework:
Older Versions:
V2.2
Weapons
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Sniper Reskin And Sound Rework
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Sniper Scope Camera Zoom Added Again By Pressing Q
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Machete, Knife And EpicKatana Animations Use Reworked
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Sharp Melee Weapons Have A 50% Chance To Use A Special Attack On Zombies
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Zombie Grabbing Is False If A Player Is Attacking With A Melee Weapon
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Added New Weapon Crucifix For 50 KOs Pushes Zombies Away From Player (250 Uses Per Crucifix)
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Added New Gamepass Survivor StarterPack
Map
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Added New Donation LeaderBoard
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Made The Powerplant “Easter Egg” Room More Accessible
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Powerplant “Easter Egg” Room Door Can Be Destroyed
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New Badge Can Be Obtained Outside The Powerplant
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Added More UGC Dummies
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Added Next Update BillBoards Around The Map For Fun
Zombies
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Hunter Animation Rework
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Stalker Model Reworked
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Zombie Grabbing Is False If A Player Is Attacking With A Melee Weapon
Additions&BugFixes
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Fixed Many Bugs Identified By Members In The Community Server
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Added New Paint Color Pink
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Made Neon Gold Buildings Color More Vibrant
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Church Priest Name Is Now Visible
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Medkit Now Has Animations
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Added Some Minor Suggestions Which I Forgot About…
V2.1
Weapons
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Mobile Crosshair Position Fix For Most Phones
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Mobile Accuracy Reworked For Most Touch Devices
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Weapon Used Bullet Shells No Longer Collide
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Weapon Used Bullet Shells No Longer Have Contact With The Raycast
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Added Weapon M1A1 ACOG, Found In Crates
Crates
- New Crate Spawning Method
- Less Lag Made By Crates
- Crate Main Script Reworked
Additions&Bugs
- Added Heavy Unrealistic Blood Physics To Player When Hurt
- Added Heavy Unrealistic Blood Particles To Zombies When Shot
V2.0 *Big Update*
*Zombies
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New Animations
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New Spawning Method
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Zombies Now Infect Player While Alive
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New Attack Behavior
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New Movement Behavior
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Equal Damage For All Zombie Types
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Zombie Types Have Different Walkspeeds
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Zombie Collisions Deactivated
*Performance
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Less Script Loops And Connections
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FindPartOnRay() Is Now RayCast() (New And Faster)
*Weapons
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Benelli M4 Reskin
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Sniper Accuracy For Mobile Is Centered
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Mobile Accuracy Reworked
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Revolver BaseDamage Is 100
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Sniper BaseDamage Is 300
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Better Looking BulletHoles
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AirStrike Fire Damage Fixed And No Longer KOs Exploit
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FlareKitten Fire Damage Fixed
*Vehicles
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Replaced Jeep With Humvee
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New Steering For The Humvee
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Different Types Of Terrains Will Make The Humvee Difficult To Control
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Added MachineGun To The Humvee
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Tank Turret No Longer Lags And Rotates VEEERY Smoothly (Haha Mobile Players Suffer)
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MachineGun No Longer Lags And Rotates VEEERY Smoothly (Haha Mobile Players Suffer)
*Map
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Reworked Powerplant
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Added 2 Kind Of Camo Nettings In The Town
*NPC&Dialogs
- Added 5 Different NPCS:
1 Priest (To Cure Infection If Too Late), 3 Non-Dialog NPCS and 1 Shop Dialog NPC (Gasoline Bath Simulator) - New NPC Dialog Images And NPC Name Titles For All NPCS
*Bugs And Added/Removed
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Added New Infection System
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New Infection Alert GUI
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Changed Some Text Fonts
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Removed FeedBack GUI
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Fixed All Medical Stations And MedKits
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Added Food Eating Animations
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Some Food Reskins
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Added UGC Dummy Adverts
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Replaced All Hats With Current Existing UGC
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Thing On The Plane Only Gives Blisters Instead Of Damaging
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Head Movement For Players
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Animation Limit Fixed?
v1.9.9.6
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Fix For Mobile Weapons, Now Tablet, Phone Users Can Enjoy Shooting Without The Moving Crosshair
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Added Shiftlock For Mobile And Tablet Users (Used For Building, Aiming In ThirdPerson)
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Removed A Testing Weapon From Starterpack
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Tank Turret Time Synced With Game
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Fixed LMP02 Item Shop
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Removed More Connections, Less Using Memory
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Medkit Body Coloring Removed
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More Accuracy For Mobile Weapons
v1.9.9.5
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Tank Turret Rotation Is Now Smooth
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Removed Useless Connections & Added Disconnections To No Longer Used Scripts
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PlatformStand Now Used For Crates & NPC Ragdolls
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Zombies Now Have One Single Universal Script Inside Of Them
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Player Zombie Walkspeed Changed: Normal Zombie 16, Hunter 18 And Tank 14
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Animal Behavior Changed To A Less Laggy One
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Wolf Attack No Longer Makes Errors
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Fixed Tank MG Damage Multiplier
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FlareKitten/Airstrike Fire Damage Now Uses TweenService
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Player Zombie Now Deals 15 Damage From Both Arms
v1.9.9.4
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New Player Animations
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Moving With Your Weapon Is Now Synced To The Current Animation
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Zombie Animations Loop Issue Fixed
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Animations Now Work In Animator:LoadAnimation Rather Than Humanoid:LoadAnimation
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Replaced /e cheer /e laugh with /e salute /e atease
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Player Zombies Now Do Have Custom Player Clothes
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Player Zombies Can Jump At The Height Of 1 Stud
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Raised Price For The Raygun From 200 to 300 KOs
**v1.9.9.3 Recoild & Infection Update**
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Added Infection (Players Who Die By Zombies Have A Chance To Become A Playable Zombie
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3 Different Variants Of Playable Zombies (Tank, Hunter, Normal)
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Weapons Recoil For Most Guns (Recoil Values Depends On Different Guns)
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Replaced Tracker With Airstrike Tool
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Added Napalm Airstrike (180s Cooldown)
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Buffed Many Guns (For Recoil Purposes And Item Shop)
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Added A Little Of Vegetation
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Maybe Translations Fixed?
v1.9.9.2
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Enemies Do Not Search For Players Inside Of Workspace But From “game.Players” List
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Buildings Reworked, Less Server Side Lag With Less Connections And Use Of Memory
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Deagle Upper Parts Now Slide Like The Pistol
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Freezeray Shotgun Shop Fixed (Now it does show the purchase prompt)
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Sponsored Experiences Removed
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Fixed Many Grammar Issues lol
v1.9.9.1
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Fixed Light Tank Autoflip
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Building With Less Than 1 Health Points Will Be Deleted Instantly With Hammer Tool
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Antidote Now Has Animations And Doesn’t Break If Unequipped
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Energized Water Doesn’t Break If Unequipped
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Lantern Now Has A Deletion Timer (For Server-Side Ping Problems)
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Use Of StreamingEnabled For Better Client Memory Usage
**v1.9.9.0 Major Update**
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GroupOnly Starter Weapon Replaced!
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Pistol Sound And Animation Added
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Fixed Buildings Not Destroying
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Light Tank (Centauro) Has To Be Bought For 50 KOs
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SCAR-H Added To The Game (Suggestion)
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CAVE UPDATE (Suggestion)
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Added New NPC (Daniel)
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Added Corrosive Liquids (Don’t Touch Them)
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EpicKatana Raised The Price To 120 KOs
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New Enemies (Building Destroyer, Abominations, Storage Dweller)
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New Enemies Animations (Walk,Idle)
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Return Of Old Weapons (Freezeray, Raygun)
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Universal Weapon Tick Sound If No Ammo Inside Magazine
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Church Has Been Replaced To A More Detailed, Classic Looking One
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Added Vests To Military Personel
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Added A Single Dialog To Matt
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Tank Boss Health Is Now 3500 Instead Of 2500
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Added New Boss, Storage Dweller With A Lot Of Health
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New Bible Dialog
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Removed The Final .Parent = nil And :Remove()
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Lighting Geographic Latitude Is Now 41 Like The Original Game
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You Can Now Liberate A Beast (Don’t)
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Flooding Can Happen If It Rains
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Added Pickaxe
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Added The Possibility Of Mining Crystals
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Crystals Regen
v1.9.8.1
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GroupOnly Starter Weapon Added To The Game
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Fixed Donation Board Module
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New Rank (Veteran) For People Who Joined The Group
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Fixed Global Announcement (NIL:ERROR)
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Fixed Buildings Not Breaking Entirely
v1.9.8.0
nil… Or is it?