We have performance filtering so low memory devices that experiences crashes get filtered out from seeing our games, so if we want to make our games accessible to these devices, there should be a way to detect a device’s memory capacity in some form. This would allow us to dynamically adjust our games content to take up less memory (in my case, I would swap out my UI with a low-memory version that replaces all image labels with non-image alternatives)
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This is actually a good point. I have played many games on my iPad 10 but keep getting errors that say “Your devices memory is low” which shouldn’t have a “Keep Playing” button
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I have a terrible idea, but have users join a separate benchmark game and then dump GB of data into their local RAM and record when the user stops responding via remote event to estimate memory allocation.