If you want the script yet, I made one CameraShaking effect script. If you gonna use it, put it parented to StarterCharacterScripts.
local character = script.Parent
local humanoid = character:FindFirstChild("Humanoid")
function updateBobbleEffect()
local currentTime = tick()
if humanoid.moveDirection.Magnitude > 0 then
local bobbleX = math.cos(currentTime * 10) * .50
local bobbleY = math.abs(math.sin(currentTime * 10)) * .50
local bobble = Vector3.new(bobbleX, bobbleY, 0)
humanoid.CameraOffset = humanoid.CameraOffset:lerp(bobble, .50)
else
humanoid.CameraOffset = humanoid.CameraOffset * .75
end
end
runService.RenderStepped:Connect(updateBobbleEffect)
I would say that the game is way too bright and the sticks in the firepits are too small for the size of the flame also the bunk beds latter is very simple and could be better. Otherwise Great Game!
I really liked the game! Nice terrain, all the maps in the TP button are nice, and I enjoy the music. The only suggestion I have is that some trees are a little blocky like the ones in the 1st map, but overall, great job!
Thanks! I will take your advice and try to make it more realistic and less bright. By the way, you can press the settings button to set my game slighting to default Roblox lighting.
I think it is an interesting game. For sure a lot of work went into it. I have 2 things to say about it though. First, when you walk it goes side to side and for some people it can become quite nauseating or just make your eyes hurt. Maybe making a toggle for something like that would be good. Second, it seems as the fishing hook is a little big or something to that realm because when you take it out, you either get ragdolled, can not move for a second, or just it acts buggy. Anyway, I am not here to criticize your game as it is fairly well designed and structured. Good luck and hope my suggestions will help you improve your game as a whole.
Very cool game! Everything about it i cool, one thing I would add is a story to keep players intrested and have them have a goal, also make it easier for them to understand the game.
Here’s a list of everything you can change, also the game is good but I’m better at providing constructive criticism rather than just telling you how good it is!
Criticism for the games page:
Invest in a GFX designer, it’s sorta hard to tell what your game’s about if you didn’t look at the description.
Add the paragraph explaining the game to the top of the game description. This is so new players can easily find out what it’s about and as a bonus it could get your game Featured as that’s one of the requirements.
Criticsm for the game:
Decrease the blur more. DepthOfField too.
The ‘Tip: Click the TP button to teleport’ doesn’t belong in the updates menu.
Make the white background of the initial starting menu a light blue, not white. Then make all the text white.
The apple freemodels you used are super high tris count, which means hundreds of them is laggy for low end computers, I suggest switching to a low poly model of it.
Thank you, I will do the following but I do have some parts I cannot do.
I cannot invest in a GFX designer because I do not have the money or robux to do so.
I don’t think the apple will cause lag as I got the mesh off a roblox tool in the catalog.
Thank you for your suggestions.
Edit: Also, what exact part of the description?
They won’t for most computers but for low end computers and a ton of them in close proximity they will cause lag so if you ever get reports of framerate lag, you know what to do!