Glass being opaque regardless of transparency on Realistic lighting style.

Any part with the glass material will be opaque regardless of the transparency property set, leading to glass parts becoming black the higher the transparency. Note that this only affects “Realistic” LightingStyle, and glass will appear as intended on “Soft” LightingStyle.

Expected behavior

Parts with glass material should properly be affected by their transparency property on Realistic LightingStyle.

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Hi, this has been marked as a duplicate of Glass Broken on Unified Lighting Using LightingStyle: Realistic. If you find that post is missing some information, please post it as a reply. Thanks!