Glass Broken on Unified Lighting Using LightingStyle: Realistic


How to Create:
1:Enable Unified Lighting in beta features,
2:Set Lighting LightingStyle to Realistic,
3:Create An Part(Cube or any),
4:Set The Part Material To Glass
5:Set The Part’s Transparency to 1

Unified Lighting Dose not support Glass with ANY Transparency.

Expected behavior

Able to Create An Window With Glass With using Unified Lighting using realistic lighting style

A private message is associated with this bug report

6 Likes

UPDATE: to see this you must hit run or play it only works in playtime to see the glass bug.

This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue and will start investigating, we will update you when we have further information.

Thanks for flagging!

Having the same issue over here as well, I’m using the unified Lighting with the LightingStyle set to Realistic too, no matter what If I set the transparency value to something between 0 and 1 the glass transparency just breaks like in the image below. The glass acts like normal during playtime tho…