How to Create:
1:Enable Unified Lighting in beta features,
2:Set Lighting LightingStyle to Realistic,
3:Create An Part(Cube or any),
4:Set The Part Material To Glass
5:Set The Part’s Transparency to 1
Unified Lighting Dose not support Glass with ANY Transparency.
Expected behavior
Able to Create An Window With Glass With using Unified Lighting using realistic lighting style
Having the same issue over here as well, I’m using the unified Lighting with the LightingStyle set to Realistic too, no matter what If I set the transparency value to something between 0 and 1 the glass transparency just breaks like in the image below. The glass acts like normal during playtime tho…