athar_adv
(athar_adventure)
April 13, 2025, 6:57am
#1
When making some opaque windows for my game, I noticed that the glass material, no matter the color, is always pure white. However, the issue does not exist when I turn off global shadows (My game has no post-processing effects enabled)
Note that the glass part here has 0 reflectance property
However, when looking at it from an angle, the color does appear visible:
The issue persists after resetting all my lighting settings
Expected behavior
The color of the glass should be visible even with shadows on
You also need to give a reproduction place file. I myself could not find this issue:
1 Like
athar_adv
(athar_adventure)
April 13, 2025, 8:37am
#3
Hi, so after further testing it seems like the issue only occurs for:
Well-lit dark indoor environments where you are close up to a big piece of glass with global shadows turned on
For any other case the colors do appear normally
I have no idea if this is intended behaviour, tho iām keeping the post up just incase because it is somewhat annoying