Glass material turns pure white with shadows enabled

When making some opaque windows for my game, I noticed that the glass material, no matter the color, is always pure white. However, the issue does not exist when I turn off global shadows (My game has no post-processing effects enabled)


Note that the glass part here has 0 reflectance property

However, when looking at it from an angle, the color does appear visible:

The issue persists after resetting all my lighting settings

Expected behavior

The color of the glass should be visible even with shadows on

You also need to give a reproduction place file. I myself could not find this issue:

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Hi, so after further testing it seems like the issue only occurs for:

Well-lit dark indoor environments where you are close up to a big piece of glass with global shadows turned on

For any other case the colors do appear normally

I have no idea if this is intended behaviour, tho iā€™m keeping the post up just incase because it is somewhat annoying