When making some opaque windows for my game, I noticed that the glass material, no matter the color, is always pure white. However, the issue does not exist when I turn off global shadows (My game has no post-processing effects enabled)
Thank you for reporting this. Although it may seem funky, this is how the system is designed to work (ie there is no bug here). It’s just what these different lighting circumstances result in. Seems like you’ve figured out how to workaround these quirks, kudos to you!