Try making 2 cameras?
Not sure, don’t do a lot with cameras, But it’s still worth a try.
–X
what do you mean by “making 2 cameras”?
is it rendering in GUI ?? :3
I don’t know how to explain but I thought you could add a camera, and maybe do something with GUI?
I’m pretty sure It’s using glass parts and the position of it is the camera.
is it possible to weld the basepart to the camera?
No need the camera has a position just place a model with the glass in the current camera. Then update it to the cameraposition.
i tried to put a glass block into the current camera, but what do you mean by update it to the camera position?
take a look at this
this should help you with setting the CFrame of the glass
i made sth like.
glass.CFrame= workspace.CurrentCamera.CFrame
is this correct ? :3
But your camera will be inside the block (and the player won’t see it).
You should look at this:
local RunService = game:GetService(“RunService”)
RunService.Heartbeat:Connect(function()
glass.Parent = workspace
local offsetCFrame = CFrame.new(0, 0, -5)
end)
is it possible to solve the delay too, seems the glass have delay when players moving
Instead of Heartbeat
, use Stepped
for the client-side operation. It will move the part before it shows the position on the screen of the user.
omg yaya., thank you very much, it works OuO
Wouldn’t RenderStepped
be a better option to this though since it’s directly related to player’s camera?
yaya, im using RenderStepped
now ^^
Yess queen, yessss I’ve been waiting for this.
man the music shocked me in the middle of the night