Glass transparency bug/possible lighting bug on glass material

Basically, what I am dealing with is issues with the glass transparency…However I believe this must be a material issue, or possibly something to do with the lighting being set to realistic:


Note that the transparency is set to 0.6 in this case.
Now, when I switch the lightingstyle to to soft, the glass transparency is working.

My system information can be found here:
DxDiag.txt (105.3 KB)
the reproduction for this, can be accessed via a place file:
Place4.rbxl (58.4 KB)

I have provided a text label to give directions on how you can reproduce this.

UPDATE: after viewing and finding out this is a known issue, I have decided to withdraw from this.

2 Likes

THERE IS A SOLUTION IF YOU DO NOT WISH TO HAVE THIS HAPPEN!

To disable this, simply go to the top left of your roblox studio, click ‘FILE’
Scroll all the way down to the bottom, and select ‘Beta Features’
Once on there, you will want to scroll mostly all the way to the bottom until you see the image above where unified lighting is; if this is check marked for you, you can uncheck it. Click save afterwards.

:warning: YOU WILL NEED TO RESTART STUDIO FOR CHANGES TO TAKE EFFECT.

It is also optional to disable the auto-enable for upcoming features on the top right in beta settings!

Duplicate:

1 Like

Yes, but if your testing out a game with unified lighting, you can just change Realistic to soft it will work but look less epic.