When importing a .glb skinned mesh animation, it imports fully inverted, so everything thats supposed to be up is down, left is right etc, all frames import that way and its been happening since yesterday. FBX does not have this issue…
Expected behavior
The animation should import correctly.
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The issue is still occuring, it happens on EVERY place so there isnt a repro place i even need to create, there isn’t much to explain, it’s just that ALL animations i import from glb or fbx files import with inverted rotations, so like every frame exists but all rotations are inverted (left = right, etc.) and this has been happening to EVERYONE, try importing ANY animation from fbx or glb formats and you will see what i mean.
UPDATE: the issue STILL ISNT FIXED, but theres ANOTHER issue with FBX format, and that issue is that most of the time, animations dont load or play even when you make it print that the animation is playing it will print it but the animation wont happen at all…