Glowing Effect is not Consistent with Lighting Engines

I’m attempting to create a glowing lava with custom materials. Due to a lack of emission maps, I had to find another way. It looks incredible with a surface light on it, but only on the ShadowMap lighting engine.


Unfortunately, my game uses Future lighting, and I cannot afford to change it. This is the result for future lighting:

If anyone knows a way I could make the Future lighting lava look like the ShadowMap lava WITHOUT changing the lighting engine, please let me know.

I found the solution. I put a thin part about 0.01 studs above it, and put the light into that part. Here is the result:


I was going to say you should make the part neon, and use AlphaMode to make some of it transparent so it will glow through like in this post.