In many different games, I have seen a glow (rarely transparency) effect for certain meshes (a gradient, usually based in the center), and I would like to ask how it could be replicated. I have found nothing relating to this so far. 1st image: Glow+Transparency, 2nd and 3rd: Glow
(faint)
I’m not sure if I am using vertex paint correctly, but I’ve only managed to use it for black AO, not a “glow” effect or transparency of textures (if they even are textures).