Gods' Domain - Public Update Log 1.0.0

Gods’ Domain, Update 1.0.0

Last Update: [None]
Next Update: Gods' Domain - Public Update Log 1.0.1

Symbols meaning

[*] - Bug fix
[+] - New feature
[-] - Removed feature
[\] - Comment

Update log

[+] Full town revamp (10-15% done as our builder left)
[\] The new town’s name is Evindel.
[+] Much better and more performant lantern models
image
[+] Fully custom, PBR-textured & procedurally-generated ocean. According to benchmarks, the ocean only takes 1ms to update per frame, beating all competition.
https://cdn.discordapp.com/attachments/675690272528793642/827269242147045426/WA77fOCTBG.mp4

[+] Brand new footstep SFX, which now also covers more materials and has more variation (5 different footsteps SFX per material)

[+] Tree-leaves and bushes now have wind FX
[\] Tree-leaves and bushes are affected by wind differently
https://cdn.discordapp.com/attachments/675690272528793642/812508094780932097/qM87qY3ytc.mp4
[+] Fully revamped spell SFX - impact, cast, initiation, hit, …
[+] New glimmer spell
[+] Real-time acoustic spacial system which adapts reverb and echo of all SFX (including spells and other players’ SFX) according to your environment.
[+] Swimming animations - idle + movement
[+] Menu post-process effects have been revised for a more cinematographic effect
[+] Menu now uses custom god-rays because Roblox’s god rays are from 2007 and look ugly

[+] New ice shard model
image

[+] New waves SFX
[+] New underwater SFX
[+] New rain SFX which is adaptive depending on whether you’re inside
[+] Fully revamped mob AI - much better functionality and behavior - also has capability of jumping.
[+] New highlighting system, both for weapons and NPCs.

[+] New magic backlash SFX
https://cdn.discordapp.com/attachments/675690272528793642/818154133110390825/LDsOfvEA8f.mp4

[+] New blaze-hit VFX
https://cdn.discordapp.com/attachments/675690272528793642/818154177925873685/7Nw98FSwWN_Trim.mp4

[+] Since the town isn’t done and you can’t buy any weapons or spells anywhere, you spawn in with them (rejoin if you die).
[+] You can now spam equip / unequip weapons all you want (to early-access: you guys happy now?)
[+] Optimized how weapons were handled, improving performance drastically
[+] Mobs now try avoiding going into water as much as possible
[+] Mobs will go back to their original spawn point upon losing sight of the player
[+] Underwater visuals behavior has been improved and adapted to new ocean
[+] You now get all weapons (excluding unfinished longsword) and spells to test with
[+] Rain has been improved

[+] Major internal change to how inventory data is handled as the previous system wouldnt allow you to have more than 1 of the same item name (“Greatsword”, “Steel Rapier” etc). It has been changed to using the serial data, i.e you cant have more than 1 item with the same serial, which pretty much makes duping even more harder
image

[+] First person mode shows arms and legs
[+] Map and menu have been especially optimized for performance


[+] Rewrote some raycasting code to stop using the now-deprecated methods

[*] Edited behavior of flight anticheat so that it doesn’t kick you in the new ocean
[*] Climb now takes into account whether you’re in water / get into water
[*] You can no longer sprint, punch, climb or use items whilst swimming
[*] Jump height icnreasing after failing spell
[*] Weapons disappearing during ragdoll
[*] Camera showing unexpected behavior and shift-lock not working as intended after ragdoll
[*] Greatsword hitbox
[*] Rapier allowing you to rotate and jump during attacks
[*] Menu character not being animated
[*] Ragdoll showing inconsistent behavior

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