Gods' Domain - Public Update Log 1.0.1

Gods’ Domain, Update 1.0.1

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Last Update: Gods' Domain - Public Update Log 1.0.0
Next Update: Gods' Domain - Public Update Log 1.0.2

Symbols meaning

[*] - Bug fix
[+] - New feature
[-] - Removed feature
[\] - Comment

[+] Rewrote foliage’s wind shake to become slightly more performant
[+] Wind shake is only enabled after graphics level 5
[+] Light flicker is only enabled after graphics level 5
[+] Reverb SFX is only enabled after graphics level 7
[+] Ocean updates slower at graphics level 4, even slower on 2
[+] Ocean is only rendered where it needs to be - I.e if you are in a town, it will no longer bother rendering the ocean to save performance
[+] Added new ocean region new Evindel Port, where waves are more calm
[+] Frost's Domain (Tundra region) has been renamed to Asmur's Maw
[\] For context, Asmur is a demon in (the game’s) folklore, so Asmur's Maw would be calling this place as devil’s den, due to how extreme the temperature in this tundra is.
[+] Changed description of Frost's Domain (now Asmur's Maw) to A vitriolic folk hide in this ice-bound hell. for (secret) lore-related reasons.
[+] Renamed description of Evindel to The northern city of trade. - subject to change, I still don’t really like this description.
[+] Renamed description of High Evindel to The upper echelons of the city, convened for nobles. - also subject to change.
[+] Raised day brightness of Evindel and High Evindel from 3 to 5.

[*] Rain freezing
[*] Combat
[*] Light flicker effect not working on lanterns

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