Gods’ Domain, Update 1.0.0
Last Update: [None]
Next Update: Gods' Domain - Public Update Log 1.0.1
Symbols meaning
[*]
- Bug fix
[+]
- New feature
[-]
- Removed feature
[\]
- Comment
Update log
[+]
Full town revamp (10-15% done as our builder left)
[\]
The new town’s name is Evindel.
[+]
Much better and more performant lantern models
[+]
Fully custom, PBR-textured & procedurally-generated ocean. According to benchmarks, the ocean only takes 1ms to update per frame, beating all competition.
https://cdn.discordapp.com/attachments/675690272528793642/827269242147045426/WA77fOCTBG.mp4
[+]
Brand new footstep SFX, which now also covers more materials and has more variation (5 different footsteps SFX per material)
[+]
Tree-leaves and bushes now have wind FX
[\]
Tree-leaves and bushes are affected by wind differently
https://cdn.discordapp.com/attachments/675690272528793642/812508094780932097/qM87qY3ytc.mp4
[+]
Fully revamped spell SFX - impact, cast, initiation, hit, …
[+]
New glimmer spell
[+]
Real-time acoustic spacial system which adapts reverb and echo of all SFX (including spells and other players’ SFX) according to your environment.
[+]
Swimming animations - idle + movement
[+]
Menu post-process effects have been revised for a more cinematographic effect
[+]
Menu now uses custom god-rays because Roblox’s god rays are from 2007 and look ugly
[+]
New ice shard model
[+]
New waves SFX
[+]
New underwater SFX
[+]
New rain SFX which is adaptive depending on whether you’re inside
[+]
Fully revamped mob AI - much better functionality and behavior - also has capability of jumping.
[+]
New highlighting system, both for weapons and NPCs.
[+]
New magic backlash SFX
https://cdn.discordapp.com/attachments/675690272528793642/818154133110390825/LDsOfvEA8f.mp4
[+]
New blaze-hit VFX
https://cdn.discordapp.com/attachments/675690272528793642/818154177925873685/7Nw98FSwWN_Trim.mp4
[+]
Since the town isn’t done and you can’t buy any weapons or spells anywhere, you spawn in with them (rejoin if you die).
[+]
You can now spam equip / unequip weapons all you want (to early-access: you guys happy now?)
[+]
Optimized how weapons were handled, improving performance drastically
[+]
Mobs now try avoiding going into water as much as possible
[+]
Mobs will go back to their original spawn point upon losing sight of the player
[+]
Underwater visuals behavior has been improved and adapted to new ocean
[+]
You now get all weapons (excluding unfinished longsword) and spells to test with
[+]
Rain has been improved
[+]
Major internal change to how inventory data is handled as the previous system wouldnt allow you to have more than 1 of the same item name (“Greatsword”, “Steel Rapier” etc). It has been changed to using the serial data, i.e you cant have more than 1 item with the same serial, which pretty much makes duping even more harder
[+]
First person mode shows arms and legs
[+]
Map and menu have been especially optimized for performance
[+]
Rewrote some raycasting code to stop using the now-deprecated methods
[*]
Edited behavior of flight anticheat so that it doesn’t kick you in the new ocean
[*]
Climb now takes into account whether you’re in water / get into water
[*]
You can no longer sprint, punch, climb or use items whilst swimming
[*]
Jump height icnreasing after failing spell
[*]
Weapons disappearing during ragdoll
[*]
Camera showing unexpected behavior and shift-lock not working as intended after ragdoll
[*]
Greatsword hitbox
[*]
Rapier allowing you to rotate and jump during attacks
[*]
Menu character not being animated
[*]
Ragdoll showing inconsistent behavior