Previous Update (1.13.0) · Next Update
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Item data bandwidth has been highly optimized, sending 95% less data per item through the network
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Added circular cooldown UI for spell slots in hotbar
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Custom implementation of new shift-lock and rotation behavior [Opinions needed]
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Implemented in-game remote profiling, which can be opened through Ctrl+F5
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Implemented new and revamped real-time reverb SFX, which is more reactive to the environment, more performant and less obnoxious
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Added weapon slot highlight icon
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Added support for non-local root sound reverb emissions for reverb SFX
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Updated item equipping and weapon replication netcode to be more efficient
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Rewritten spell netcode to pack and unpack data through remotes
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Rewritten hotbar and item data netcode to pack and unpack data through remotes
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Rewritten region update netcode to pack and unpack data through remotes
- Removed crouching (wasn't even meant to be in-game, only for testing.. oops)
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Fixed weapon audio playing while ragdolling
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While a toolbar item is equipped, if it is moved one left or one right the equipped decal will transfer to the empty slot it switched with. if moved one or more, the decal will be removed from the empty slot as well
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Climbing’s rotation not working properly
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Fall damage triggering melee damage animation rather than getup animation
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Visual debug lines which were accidentally left enabled in-game
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Unable to hit the dummy with minor blaze
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Fixed minor blaze not hitting characters
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You can no longer cancel ragdolls (including through debug commands)
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Fixed health visually regenerating after death
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Holding m1 on the equipped toolbar item’s slot will cause the item to activate when any other key is pressed