- Even more internal rewrites
- Law tree skill tree has been added in-game! You can open it with the
N
key. It currently serves no in-game functionality, but will soon
- Climb drag is now proportional to your fall velocity
- New running animation
- New walking animation
- Added
/cooldown remove
command (does not update visual client cooldown)
-
/data reset
command (self-explanatory, reset or rejoin to apply)
- Codebase is now partially powered by AI
- Switched to rojo-based workflow
- More advanced version control system for errors
- Renamed all references of ‘mana’ to ‘Qi’, including debug commands
- If a player joined while a spell was already halfway cast, the spell wouldn’t show [UNTESTED]
- Triggering the GettingUp animation would break fall damage
-
/height
command which updates your character’s height
- Binate Glimmer not working
- if you are ragdolled while swinging a weapon the weapon swing sound will still play
- Bugs w/ resetting
- Health could still regen while dead, causing visual bugs
- Minor Blaze doesn’t visually stop after it hits an object
- Spell cooldown not being fully accurate
- Cooldown for spells still triggers when spell isn’t cast (while jumping, running etc.)
- When shift locked the head position is stuck in the place it was in list. Only visible on other players’ screens
- Increased speed leniency to hopefully lower speed false positives
- If you stop moving while climbing you will be dragged up very slowly
- GettingUp animation does not stop spellcast
- Blaze fireball gets stuck on your hand if you are hit while it is charging
- Switching from toolbar item to weapon slot (and vice versa) will have them both appear equipped, but only the last inputted slot is used
- Moving spell slot in the toolbar while equipped will remove the equipped decal
- Climbing on non-collidable blocks
- Further increased hitbox accuracy across all weapons
- Sounds not being cut off past certain distances
- Idle animation playing while ragdolled or dead
- Fixed misc. errors logged to dashboard