Gods' Domain - Public Update Log 1.13.0

Previous Update (1.12.0) · Next Update (1.14.0)


New features

  • Even more internal rewrites :upside_down_face:
  • Law tree skill tree has been added in-game! You can open it with the N key. It currently serves no in-game functionality, but will soon :tm:
  • Climb drag is now proportional to your fall velocity
  • New running animation
  • New walking animation
  • Added /cooldown remove command (does not update visual client cooldown)
  • /data reset command (self-explanatory, reset or rejoin to apply)
  • Codebase is now partially powered by AI
  • Switched to rojo-based workflow
  • More advanced version control system for errors

Removed features

  • Renamed all references of ‘mana’ to ‘Qi’, including debug commands

Fixed bugs

  • If a player joined while a spell was already halfway cast, the spell wouldn’t show [UNTESTED]
  • Triggering the GettingUp animation would break fall damage
  • /height command which updates your character’s height
  • Binate Glimmer not working
  • if you are ragdolled while swinging a weapon the weapon swing sound will still play
  • Bugs w/ resetting
  • Health could still regen while dead, causing visual bugs
  • Minor Blaze doesn’t visually stop after it hits an object
  • Spell cooldown not being fully accurate
  • Cooldown for spells still triggers when spell isn’t cast (while jumping, running etc.)
  • When shift locked the head position is stuck in the place it was in list. Only visible on other players’ screens
  • Increased speed leniency to hopefully lower speed false positives
  • If you stop moving while climbing you will be dragged up very slowly
  • GettingUp animation does not stop spellcast
  • Blaze fireball gets stuck on your hand if you are hit while it is charging
  • Switching from toolbar item to weapon slot (and vice versa) will have them both appear equipped, but only the last inputted slot is used
  • Moving spell slot in the toolbar while equipped will remove the equipped decal
  • Climbing on non-collidable blocks
  • Further increased hitbox accuracy across all weapons
  • Sounds not being cut off past certain distances
  • Idle animation playing while ragdolled or dead
  • Fixed misc. errors logged to dashboard
1 Like