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The mob dummy is no longer anchored, and instead teleports back to it’s original position if moved too far.
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Added stun & idling animations to the mob dummy.
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Further internal rewrites.
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Binate Glimmer cooldown has been raised to 120 seconds.
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Added a visual spell cooldown.
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Punching has been removed, as it is obsolete due to us not having plans of implementing martial arts.
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Binate Glimmer spells is updated with springs, caused for much smoother movement.
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Added weapon bobbing.
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Only breathing VFX now plays while in Blistered Peaks.
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Being able to climb at unrealistic angles.
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Being able to “equip” empty slots.
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HUD UI not being reset on spawn.
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Swinging weapon then jumping off a high area causes “flopping.”
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Being able to equip and unequip weapons while getting-up from falling.
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Spamming Q on an equipped weapon as you fall down causes getting-up animation to play when equipping weapon.
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If you jump while walking, then stop walking right before touching the ground, the walking animation plays instead of idling.
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Reorganizing hotbar slots breaks UI order.
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Switching an item on the hotbar while having it equipped causes the hotbar item to become unhighlighted but still equipped.
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equipping tools while punching equips the tool but only lets you punch.
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Unanchored part in the map.
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Entering chat while climbing and holding
W
makes you climb continuously until you pressW
again. -
some bushes stop moving when your camera is too close to them.
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Walking / running animation stuck when character not moving.
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Swapping from rapier to greatsword breaks greatsword until reequipped.
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Swinging with weapons then switching weapons bugs out the animations and swing speed.
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When switching tools, the game doesn’t register you as switching it and instead adds the highlight that makes it look as if you’re switching, but instead de-equips your tool.
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Unable to hit players with spells.
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Casting Minor Blaze then equipping Binate Glimmer causes Minor Blaze to cast instead.
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Weapons stuck with other weapons animations.