Gods' Domain - Public Update Log 1.9.0

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New features

  • The mob dummy is no longer anchored, and instead teleports back to it’s original position if moved too far.

  • Added stun & idling animations to the mob dummy.

  • Further internal rewrites.

  • Binate Glimmer cooldown has been raised to 120 seconds.

  • Added a visual spell cooldown.

  • Punching has been removed, as it is obsolete due to us not having plans of implementing martial arts.

  • Binate Glimmer spells is updated with springs, caused for much smoother movement.

  • Added weapon bobbing.

  • Only breathing VFX now plays while in Blistered Peaks.


Fixed bugs

  • Being able to climb at unrealistic angles.

  • Being able to “equip” empty slots.

  • HUD UI not being reset on spawn.

  • Swinging weapon then jumping off a high area causes “flopping.”

  • Being able to equip and unequip weapons while getting-up from falling.

  • Spamming Q on an equipped weapon as you fall down causes getting-up animation to play when equipping weapon.

  • If you jump while walking, then stop walking right before touching the ground, the walking animation plays instead of idling.

  • Reorganizing hotbar slots breaks UI order.

  • Switching an item on the hotbar while having it equipped causes the hotbar item to become unhighlighted but still equipped.

  • equipping tools while punching equips the tool but only lets you punch.

  • Unanchored part in the map.

  • Entering chat while climbing and holding W makes you climb continuously until you press W again.

  • some bushes stop moving when your camera is too close to them.

  • Walking / running animation stuck when character not moving.

  • Swapping from rapier to greatsword breaks greatsword until reequipped.

  • Swinging with weapons then switching weapons bugs out the animations and swing speed.

  • When switching tools, the game doesn’t register you as switching it and instead adds the highlight that makes it look as if you’re switching, but instead de-equips your tool.

  • Unable to hit players with spells.

  • Casting Minor Blaze then equipping Binate Glimmer causes Minor Blaze to cast instead.

  • Weapons stuck with other weapons animations.