Gods’ Domain, Update 1.8.0
Last Update: Gods' Domain - Public Update Log 1.7.0
Next Update: Gods' Domain - Public Update Log 1.9.0
Symbols meaning
[*]
- Bug fix / other
[+]
- New feature
[-]
- Removed feature
[\]
- Comment
Versioning: MAJOR.MINOR.PATCH
[+]
Breathing VFX is always enabled in tundra
[+]
Binate glimmer spell
[+]
Added /stun give delay
command
[+]
Optional 3rd parameter for /ragdoll
command, which waits X seconds before ragdolling. Usage:/ragdoll {give, remove} {number}
[+]
Evindel Port ambience
[+]
Lowered stun-time to 0.5 seconds
[+]
Complete hotbar and inventory rewrite and redesign: inventory is not finished and is not implemented for now.
[+]
Status bars rewrite
[+]
Different stun animations play depending on hit direction
[+]
Decreased punch visual delay
[+]
Walking, idling and running weapon animations are updated on cilent
[+]
Improved and more realistic sprinting behavior
[+]
Hotbar slots are ordered lexicographically - their order is preserved upon rejoin
[+]
You can now swap hotbar slots around (hold-LMB and move mouse)
[+]
Update area handler to use event-based code
[+]
Further exploit verification for melee hitboxes
[+]
Unit test for DamageNetwork
[+]
Strict type-checking for spell modules
[*]
Jumping in place plays a walk animation
[*]
Unable to damage mobs or players
[*]
Wheat flying in the air
[*]
Added collidable blocks to stairs to stop heat smashing bug
[*]
Jittering leaf block
[*]
Error spam when using weapons
[*]
Ragdolling down a slope triggers anticheat
[*]
Ragdoll not cleaning up traces of itself properly
[*]
Ragdolling while climbing causes flight
[*]
Running, then idling and walking does not reset speed to walking-speed [UNABLE TO REPRODUCE]
[*]
Stun animation not playing
[*]
No footstep SFX
[*]
Falling animation doesn’t play properly
[*]
No walking animation when hit while walking/running
[*]
Unragdolling has a chance of slightly flinging you
[*]
Walking while ragdolling makes you speed fast enough to triger anticheat [UNABLE TO REPRODUCE]
[*]
Other players appear to be looking straight down when they are not
[*]
Character is unable to switch walls while climbing, if the wall is at an acute angle
[*]
Climb bugging out on some corners