As a Roblox developer, it is hard to apply and create gradients for lights (PointLight, SpotLight).
Most instances such as ParticleEmitters or UIObject have a class or built-in property that can have a Gradient for them, having a gradient sequence within the Color property would be helpful to developers who are looking to add gradients of mixtures of hue sequences to lights in-game.
Usecases:
- Creating a sequence of light waves (thunderstorms, discos, etc).
- Hues for showcases, flows, or rainbows.
- More variety of customization for lighting.
If Roblox is able to address this issue, it would improve my development experience as I wouldn’t have to use multiple PointLight instances for sequences, multiple lights is hard enough to configure.