Also, ZOffset doesn’t do anything if i increase it, my graphics level is at max.
Also, ZOffset doesn’t do anything if i increase it, my graphics level is at max.
Is this emanating from a part? is the part anchored?
this is emitting from an attachment and it is anchored
So is the hole a ParticleEmitter effect, a Decal, or a Texture?
The white Particles are visible, but the hole isn’t showing up.
Try removing the grid Texture from the Baseplate to see if it’s interfering.
They’re both particle emitters and the texture on the ground isn’t interfering i already tried removing it and it didnt do anything
Please read my thread here, but in a nutshell you should move your emitter from out of an attachment and into a part, and size the part accordingly to get your effect, it causes issues like this:
Try making the hole a Decal or Texture instead.
ParticleEffects shouldn’t be used for stationary items.
but how can i keep the particle in the middle then
By adjusting the size of the part, it will emit from the center naturally.
it doesn’t emit from the center.
Then change the EmissionDirection from the emitter properties.
Is it only in an attachment right now? or in attachment in a part? if in part, then give your part some height.
yeah, that’s whats dissapearing
I edited my post above sorry. . . . .but if your attachment is on the ground level, move the attachment to the top surface of the part.
Where is it emitting from when you move it into a part that is very small?
yeah that doesn#t work either
having the same issue as this guy
Seems to me a separate issue… the other post is not an emitter, and it only disappears when he moves it close to the ground in studio, not in game like yours.
no, he was demonstrating in game too, and the other post is an emitter clearly you didn’t read it
I read the particle part but that whole post is vague, doesnt specify in game or not, but without the topbar looks like its in studio… i dunno, im tryin to help, i hope for your sake they are related, guess time will tell.