GT's Roblox Scripting - Not For Hire

Hello,
GameTapped here - I am having a lot of fun with this Roblox Studio thing. I’ve been ‘working’ alone mostly - but, I have an introverted personality, so working alone is no problem. I actually prefer it. However, I am making some games, and I need people like you to help make them awesome - or maybe I can help make your game awesome! :awkwardsmile #first_topic

This is my portfolio for anyone I attempt to join.
Some things to highlight that could save you a lot of time: :alarm_clock:

  • I’m not able to do commissions.
  • I’m not available to work on any projects for free or for robux.
  • I’m not for hire for anything.

That said, if you’re reading this and I’ve offered to do a commission, or work with you for free or for robux, or applied for a job with you - it’s because I think you are doing something incredible and I want to be a part of it! (I wish I could reach out to everyone, but I am not that good, and don’t have that much time.)

I can not take any requests. Thank you for your understanding.

Some things I am creating with this great piece of software include but are not limited to:


:fairy: Mystical Adventure :fairy:

Cool things I am trying:

-authoritative game server
-progressive story-line dialogs
-100s of quests
-itemization of in game inventory
-intractable environment
-crafting and skills
-pets
-unique combat system
-architectural design
-anything else I think is fun


:robot: Robot City Destruction :robot:

Cool things I am trying:

-Character select / morph
-unique abilities systems
-procedural generated city map
-physics based destructible buildings
-huge explosions
-lots of debris
-mobile friendly? :grimacing:
-anything else I think is fun


I’ve made these works in progress publicly available if you would like to experience them yourself.


Some older prototypes from last year can be found in my creations.
(Probably not worth a visit, but have a go if you like.)

Some things I tried with them:

-Improved my early dialogs prototype
-Procedural generated crystals on the walls of caves
-Player harvesting of the crystals with a pickax,
-camera manipulation.
-A deep dive into CFrames
-A look into the physics system
-optimized building destruction
-optimizing total destruction of the map
-Created randomly generated enemy spawn points
-Auto-variable difficulty level based on # of players.(not sure if that works)
-Updated the AI for the SCP Free Model
-Updated the free gun scripts to perform closer to intended
-server controlled GUI Interface, and some sounds. (a bit buggy…)
-Inventory control system
-tool item upgrade/merge/morph system
-Persistent Datastore
A lot of other little experiments that I don’t remember.

Imagery:

Procedural Generation:

Parts Optimization:

Physics Optimization:

Contact:
Don’t contact me, I’ll contact you.
Thank you for your time.

Not for Hire