Hello, how can I make the gui sort of move and point to the object like in the video?
Thank you, in advance.
This should definitely work, as this is the result: https://gyazo.com/171cf0814bbb621c4782f3ad40900c77
You may not be using the correct position for the compass. This is what I have done taking from the WorldToScreenPoint article’s code and applying the formula. I’ve added + 90 as it appears there was an offset.
local camera = workspace.CurrentCamera
local vector, onScreen = camera:WorldToScreenPoint(workspace.Part.Position)
local screenPoint = Vector2.new(vector.X, vector.Y)
local frame = gam…
This should handle finding the direction on a 2d UI, to position it on the edge of the screen you would need to find a way to project this direction towards the edge of a screen.
Yep found a resource for it:
Hello!
I’ve been working on this minimap which i’ve chosen to opensource for you to play around with. I’ve tried my best to make it non-coder friendly.
You can grab the free model here
You can try out a showcase game here . All the settings in this game are completely default, and is what you will get, when you download the free model. Game is uncopylocked
What can the minimap do?
The minimap can do a lot of things.
It has a easy to add blip system, where you just add a tag to a part, and i…
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letris
(Roonski)
December 7, 2021, 2:08am
#3
this is also a good resource in addition to the ones above
2 Likes
Forummer
(Forummer)
December 7, 2021, 9:23am
#4
That looks like a SurfaceGui to me, which will rotate/move (according to the camera’s perspective) with the BasePart instance that it is parented to automatically.
1 Like