You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? I want a gun I rigged and animated properly to play a simple reload animation after a shot.
What is the issue? When I put the gun model in a tool and ungrouped it, coded it all, and stuff, the animation didn’t play, but the animation events were definitely reading. Any idea as to why it isn’t working?
What solutions have you tried so far? I’ve looked for solutions all over, none helped.
Ensure that the gun model is rigged properly where Motor6D’s are connected to the parts you want to animate, and welds are on the parts you don’t want to animate. I would recommend this tutorial for more help: How to animate Tool Parts (Guns, Knifes etc.) - #307 by superboySUHD8k
Looks to me that physics are being applied to the projectile. Did you attach everything properly? You need Motor6D’s to animate things, because they have to be unanchored yet remain in specific relative positions.