Regardless of what the transparency is set to, the transparency of the physical handles don’t change at all. The same thing for ArcHandles. Just insert a new Handles/ArcHandles into a part, set the adornee, and try to change the transparency.
Edit: No, those are not the movement handles that I am viewing – those are handles that I created myself. There are three of them – one for each axis, and I have all three selected in the explorer (although you can only see two axes (the Y and Z) in the gif). Using a custom selection of Axes/Faces does not impact the bug at all – it still happens if all Axes/Faces are visible.
Edit: Even if parented to the CoreGui it doesn’t work.
CmdUtl 3.0 and qCmdUtl both have their handles highlight when you mouse over them. How are they doing this? It doesn’t look like they’re changing the Transparency property of the handles, so how?
After 5 years, this is still the case with handles. Will there be any update on this?
Not only would an actual transparency property be helpful in making certain things as in my case, it would be redundant to provide a feature that doesn’t work.
After 7 years this is still an annoying bug with the ArcHandles & Handle, If a Roblox developer is reading this please reply letting us know what’s going on, is it impossible due to engine updates or have y’all not gotten to it yet?
Not only does the Transparency property of instances inheriting HandlesBase not function at all after all these years, but the Color property is barely useful in any regard. I’d very much appreciate being able to change the transparency, individual axes’ colours, the handles always being on top, changing ArcHandles colours, etc.
The list only goes on with functionality. It would also be nice to have a property that overrides the MouseButton1Up input from being sunk when it’s been processed by another button. For that one, I had to create my own ContextActionService like module that wraps itself around UserInputService InputBegan & InputEnded.
Handles are such an old and now half-baked instance that could do with some well-needed love and attention.
I’d also love if they looked more akin to those of the updated Studio selection handles. A little more consistency would be great!
Another little thing I noticed is MouseDrag won’t run if you’re currently hovering over a gui button or when your camera moves but your mouse doesn’t.