As a Roblox developer, it is currently impossible to create haptic feedback for mobile devices using HapticService
I just checked wiki and saw nothing about mobile devices regarding HapticService.
From what I see it doesn’t seem like this can be achieved using HapticService, since it uses the UserInputType, and there is no UserInputType for mobile vibratory motor, just gyroscope and accelerometer.
This game would be able to make great use of mobile compatible haptic feedback.
An example of a use case for HapticService: for this game would be that whenever the player’s ship gets severely damaged, the phone will vibrate.
I talked with the creator of this game and one thing he said stayed on my mind, which is that this game is mobile oriented. Considering the relatively low amount of fully mobile compatible games I think it’d be great if there would be more features available for mobile devices which could help creators make optimal gameplay experiences.
HapticService compatibility would be one of them. Haptic feedback makes a game more responsive to the player, depending on the use cases. If used well, it could also add better immersion.
Some examples of other games which could benefit from this would be: Dragon Riders, Natural Disaster survival, Super bomb Survival & Work at a Pizza Place
I believe that adding HapticService compatibility for mobile devices can make more engaging gameplay for mobile games and would encourage content creators to make more mobile oriented games.