Hello! I Have Been Facing A error I Think In Blender
When I Render It It Deletes The Hat
Here Is The Saved Image
as you can see it deletes a part of my hats how do i fix it?
If Facing Same Problem We Will Be Sure To tell If Solution Is Here!
Hello! I Have Been Facing A error I Think In Blender
When I Render It It Deletes The Hat
Here Is The Saved Image
Do you mean that the hats are rendering transparent / translucent? I can see that the hats for the characters on the left aren’t rendered properly. Try this:
Hm try attaching the Hat to the head maybe that will help?
Yes this is the proper solution for the problem, let me add some information on what is actually happening:
As you can see in the image below the color channel of the image texture is connected to the alpha channel. The alpha channel is where you input an alpha map - The alpha channel is used for determining which part of the material is opaque or transparent.
In this case the color texture for your character is being used as an alpha map, meaning every value of color might either be in the range of fully opaque or fully transparent. (can be seen in the second image).
But now the hats texture is not the texture it needs to be
The hats texture is not what it needs to be
Okay, Can you send the image you see and the image of your shader editor for the hat? let me see if I can help with that.
Try re-importing the hat texture for each hat, you should be able to find the textures in the folder that you exported your character into.
Not sure if this may be the issue as well, sometimes the textures can spaz out in Material View or Solid View but look normal in Rendered View. Test out what your scene looks liked in Rendered View first.
Bump, also having this issue. I have tried deleting the extra node and re-importing the texture. I have also tried disabling “Use Nodes” and setting the base color type to image texture and selecting the texture file, this also did not help. Everything renders as expected in Cycles, with no tweaking. I’d like to be able to use Eevee, though, as I am starting to do GFX commissions and would like to be able to quickly render things to ask for opinions on changes before switching to Cycles for the final render. I’ve attached screenshots and the Blender file affected by this issue below. Thanks for the help!
Blender File:
translucentError.blend (2.1 MB)
Texture Node View:
Eevee View:
Cycles View:
Adding: This specific character was exported from the Blender animations plugin for studio, but I have also encountered the same issue with various rigs such as Paint Rig and one of Matt RBX’s rigs.