As a Roblox developer, it is currently too hard to have areas of smooth terrain with the same material while showing different colors.
Let’s say I have a world in which one area of grass is drier than the other.
I want one section of grass to be yellow:
And one to be green:
Or, let’s say I want one part of the world to have red water:
And the other part to be blue:
But with today’s terrain capabilities that isn’t possible.
This applies to essentially all materials, but with water and grass in particular.
Since both of these materials have unique properties, it wouldn’t be possible to substitute another material.
And for any other material, the texture simply won’t be the same.
Compare rock:
How can I have a rocky texture without using rock itself?
It would act similar to how painting on terrain works today, except instead of painting a material on you’d be painting a color.
If Roblox is able to address this issue, it would improve my development experience because I would be able to create more immersive worlds with more regions with color variants without having to create multiple games.