So, I am trying to learn how to 3D Model in Blender, I have made several things so far… However I am learning new stuff along the way. Today, I have made this Spiky Mesh.
It looks normal in Blender, It has all it’s Vertices, Edges, etc.
However, when I imported it into ROBLOX Studio, well…
It appears I am missing a Vertice. I don’t know why, It looks completely normal in Blender. (The mesh has 98 vertices, 96 faces.)
(I imported it as a .obj file at first, and it was missing several more vertices in Studio, but when I imported it as an .fbx, It seemed to fix some of the vertices.)
Your mesh may also be triangulated incorrectly by Roblox. If recalculating/correcting the normals doesn’t fix your issues, then try triangulating your faces before exporting:
You should also turn this setting on. This setting “hides” a face when you’re looking behind it. This help a lot in debugging normals. This is in the display panel (the panel that you toggle when you press N), under Shading: