Having issues with pathfinding on a game I am developing for

As a Roblox developer, it is currently impossible to call ‘FindPathAsync()’ multiple times with a complex path without the server crashing.

A couple of days ago, there were reports of the servers not working. The game would either say you’d be disconnected from the game after a few seconds, or you wouldn’t even be able to load the game and get the id=17 error. After a lot of investigation we were able to narrow this down to the pathfinding. It seems to crash the server if it has to calculate multiple complex paths. I believe this error originated from a update two days ago, since that is when this problem occured.

There appears to be an issue with pathfinding right now. Does this sound like your problem?

Does look like it’s the same issue indeed.

Closing as duplicate.

However, please ensure your bug reports are actionable. Review this thread before posting another.