I’ve had this issue where if i animate something using the graph editor in roblox’s default animator it plays fine on the preview, but when i want to use it in the FE gun kit, it completely messes up the animation (This only happens when i use the graph editor)
I’ve already checked that the viewmodel and the tool is noncollide and unanchored, disabled the ClientAnimatorThrottling, and set the animation priority to action.
I don’t know if this could be caused by an engine bug, the animator, the gun kit or the rig
This is what it should look like:
And this is what it looks like in game: