I’ve been trying to fix an issue that started happening to me just today, that involves the “BasePart” that is welded to the player’s arm to not be animated by the local animation that is played after it’s welded.
This is an example of the issue I’m experiencing, I brought a friend to help me test it in-game because the issue does not seem to appear in studio and I’d like to say that it just started happening today.
I’ve tried Setting the network ownership of all parts of the tool being welded to the player, loading animations individually from inside the tool instead of a folder in replicated storage and none of these solutions worked and I’m starting to believe that this is more of an engine bug rather than a coding error, if it wasn’t happening earlier.
This “Animation not playing right” issue seems to automatically fix itself whenever I approach the other player, in which case the animation automatically fixes itself to be the way I intentended it to only for that player that was approached, all other animations seem to remain unloaded unless I do the same.
I really have no ideas what to do and I would have posted this in the bug reports, if I was able to make topics there.
Anyone, if you know anything, or have any solutions for this problem, I’d really love to know it!