What do you want to achieve? I would like to play an animation on a custom rig I have.
What is the issue? Whenever I try playing the animation, it doesn’t work and the rig stays in a T-pose posture.
What solutions have you tried so far? I have tried loading in the animation using the animation controller (parented to the rig), and I have tried using an animator (parented to the humanoid).
Code I used:
local RunService = game:GetService("RunService")
local Character = script.Parent
local HRP = Character:WaitForChild("HumanoidRootPart")
Character.AnimationController:LoadAnimation(script.Animation):Play()
Character.Humanoid.Animator:LoadAnimation(script.Animation):Play()
And yes, the animation was made by using the rig to animate it.
What animation tool do you use? I use the default animation editor.
Is the Body part anchored or not? I made sure they were anchored before I started animating.
Have you come to any errors using Roblox’s Animation Plugin? I’ve encountered no errors. I can even preview the animation. I just can’t actually play it.
Is there a video showing what the process looks like? I can just explain it.
1: I got a rig from sketchfab for free.
2: I put the imported the rig in studio (using the official method).
3: I made an animation with it (worked fine) and then I scripted it so it played (it didn’t play).